Showing posts with label talents. Show all posts
Showing posts with label talents. Show all posts
The Future of Disc Tank Healing
NB: If you are avoiding spoilers, you can still read - I put a warning before any possible Cataclysm spoilers.

In ICC right now, I am, for the most part, the tank healer. I've always enjoyed tank healing as a Disc Priest. In ten man, this is a great setup, and on the rare occasions that I do run in 25 mans anymore, I am usually a shield spammer - which bores me to no end. I'm also very bored during the first Phase of the Lich King fight for that very same reason (but honestly, when you've done Phase one 19 billion times, I think everyone is bored at that point!).

One of the things Disc Priests were promised for Cataclysm was an increase in our ability to be solid tank healers. Will we be able to compete with the Holy Pally? Perhaps - it is still far too early to determine that for sure, but to me, one of the biggest reasons Holy Pallies are often better choices as tank healers has to do with their Beacon of Light, and the way boss fights were designed in Wrath.

Tank Healing in Wrath

Instead of the Main Tank/Off Tank setup in which the off tank rounds up adds and handles them while the MT focuses on the boss, we've had "tank swap fights". Every so often the tanks will have to swap due to some debuff given by the boss to the current tank. Sometimes (such as in the Toravon fight) this causes one tank to continue taking damage until the debuff wears off. Pallies are great for fights like this, because there isn't a single target to heal - these are actually dual target healing assignments, with one target needing more dynamic healing focus, and the other being safe with large "splash" heals from Beacon of Light. (more like giant tsunamis than splashes, but whatever)

As far as pure healing output, that is more of a numbers and throughput issue, one that can possibly be addressed in talents. Can Disc priests rise to the occasion with talent changes?

While our Power Word: Shield is great for shield-spamming, I've always felt it was a bit lackluster for tank healing. In end-game raiding, even the most powerful shields will often be blown away after just a few hits on the tank, and we are limited in our mitigation abilities by Weakened Soul. The main benefit from bubbling the tank comes not in the few hits that our bubble can mitigate before we can bubble again, but from the bonus healing we can do on them while they have Weakened Soul. We put a bubble on the tank, the tank has Weakened Soul, our heals have an increased chance to crit, and we therefore have a better chance of getting Divine Aegis procs on them, in addition to the stacking throughput bonus of Grace. The real mitigation comes from Divine Aegis. (Like all the math I used to back that statement up?)

Tank Healing in Cataclysm (talent spoilers)

Power Word: Shield will become more powerful and more useful in Cataclysm tank healing, because we will be able to cast it on the tanks more often. Here's a look at how the talents will change tank healing.

  • Divine Aegis will be the same in and of itself - crits will proc more mitigation. The change comes from Renewed Hope.
  • Renewed Hope will still give us an increased change to crit on the bubbled target - but instead of a 4% increase, we will have a 10% increase. Therefore, we will be critting more, and proccing more Divine Aegis mitigation.
  • Strength of Soul - This is the talent that will allow us to bubble the tank more often. Depending on your haste, you will be able to bubble the tank, and cast Heal on them until Weakened Soul falls off, and then Bubble them again, and continue forth. This means that Heal becomes a solid tank healing spell, so what follows are the talents that will affect Heal. Obviously, this is the most simplistic way to do it, since you will want to cast more than just Heal, but it gets the point across.
  • Grace procs from Heal, steadily increasing the throughput of your Heal spell.
  • Divine Fury in the Holy tree decreases the casting time of your Heal.
  • Empowered Healing in the Holy tree increases the healing power of your... uhm, Heal. (wtb better spell name)
  • Improved Healing in the Holy tree decreases the mana cost of your Heal.
  • And of course, don't forget Inspiration.

I'm really enjoying the talent changes for Disc Priests for tank healing. What is particularly interesting about Strength of Soul is that it will give us a lot more power and flexibility in managing Weakened Soul. If you are specced into Improved Power Word: Shield, or have a lot of mastery rating (and therefore stronger bubbles), it is possible you can let that Weakened Soul sit there longer, as your bubbles will last longer. Instead of casting Heal, you can focus more on using your other healing abilities. Perhaps you can even start Smiting the boss and just getting some Atonement splashes on the tank and melee (the weeping of healers all over the internet is hurting my ears after that statement).

You can tailor your healing style even more to the encounter. For instance, in Phase 1 of the Lich King, he seems to be only tickling our tank, but once we get into Phase 2, he pulls out his mighty Soul Reaper. My tank healing rotation will change depending on the encounter, and indeed, even on the specific phase of the encounter where needed.
Spec Debates
While I flail confusedly amongst the waters of various options for my poor bored healer, the only regular things I have been healing have been 5 mans (groan). I haven't been playing much during the week, because I've been suffering from the mild affects of seasonal change (i love leaves changing color, but my ears, nose, and throat apparently do not - and who would have thought that quitting smoking would make all these pains even WORSE?). So, my healing has been reduced to only five mans and the occasional weekend pug.

I've spoken before about the debate regarding whether or not Greater Heal is a useful spell, and therefore the talents associated with it. As proof of my belief that Greater Heal is not entirely worthless, I thought I would take a minute and discuss my current spec.

Greater Heal is mainly useful as a tank healing spell. Therefore, in a raid where holy priests are usually assigned to a raid healing role, it makes sense that Greater Heal gets little use, and therefore renders the talents associated with it as wasteful if there are better options. After all, if you intend and expect to usually heal the main tank in raids, you really ought to respec Disc, who get more benefit from Penance than Greater Heal anyway.

But in a five man, you will of course be doing a lot of healing on the main tank - so for Holy, Greater Heal is still useful. That might do a little to explain to any nay-sayers who wonder why I have so many Greater Heal talents!

Even in a full raid spec, it's really hard for me to let go of Divine Fury, so in a 5 man spec, I definitely hold onto it. I love cast time reductions, and hate to give them up - especially when the alternative talents are so very weak. Were I in full raid spec, I would dump Empowered Healing in favor of Blessed Resilience and Spiritual Healing. As it stands now, in 5 mans, I use Greater Heal combined with Serendipity enough to justify Empowered Healing.

Do you have any questions about Holy Priest specs? Want some guidance as to what talents to choose? I am happy to help! It's quite a bit of fun for me actually. Shoot me an email at my new email address, missmedicina at gmail dot com, let me know what sort of content you usually heal, what other healers are in your raid (if you raid), and I will do my best to advise you! If you permit me, I'll even post it here so that the rest of the community can give helpful feedback (please note that any rude or disparaging comments will be removed - if you want to be mean, check out the forums, or comment on wow.com ;)). I'm not as good with Disc specs or other classes, but I am still interested in hearing questions or feedback about them.
Is Haste a Waste?
Alright, alright, so maybe I have a teeny tiny obsession with debating crit and haste. But can you blame me? You usually have to choose one at the expense of another, so I'm always curious and fascinated by what people choose for their healers and why. I've gone from crit obsessed to haste obsessed to somewhere in-between and back again, never able to be completely decisive about it. I dislike crit on principle, but.... Surge of Light is all shiny and I am drawn in like Bella to a shirtless sparkly sunlit Edward. *sparkle!!*

Therefore, I've been poring through all my favorite resto druid blogs reading about thoughts on the upcoming changes in 3.3 for druids in regards to haste. I warn you ahead of time that I am by no means an expert on Druids, and I'm almost positive that my Druid readers are going to have to set me right on a lot of my thoughts... but that is exactly the sort of feedback I'm hoping to get!

ETA: If you are looking for some interesting blog posts that resto druids have been posting lately on the topic, I recommend some Rolling Hots, Dreambound, some tricksy maths from Forrestump, and Restokin has some really helpful PTR testing - for the record, the way I understand it, Haste will both decrease the time between ticks on HoTs, AS WELL AS the total time the HoT ticks - therefore, with the Rapid Rejuvenation Glyph, you will not be getting MORE ticks to your HoTs, just faster ones. If this is wrong, please correct me!

Haste vs Crit for Druids

One of the things that has always confused me is the lack of viability for Haste and Crit for Druids. Before anyone rips me apart for saying that (be gentle, I'm not a druid myself!), I don't mean that these stats are useless for Druids, but merely that they seem to be a lot less useful for Druids than they are for other healing classes. As a Holy Priest, I can completely justify stacking either one sky high, though if I were to crunch the numbers, I may come up with good reasons to put a soft cap on either one. Since a lot of Druid heals are quickie casts, if not instant, then Haste really only seemed to matter up until GCD cap. And, since HoTs can't crit (unless you've got the T9 4piece set bonus, of course), Crit seemed kinda blah as well.

Ever since the changes to Shadowform for Priests, allowing DoTs to crit while in Shadowform, I've been wondering why HoTs can't crit while in Tree form. I see Druids on the whole, more than any other healing class, stack spellpower at the expense of haste and crit, because for other healers, those two latter stats seem stronger (I'm somewhat guessing here, I'll have to ask Codi over at MoarHPS to come over and beat me over the head with her calculator in order to have any maths to back any of this theorizing up). I'm sure some balancing would be necessary if HoTs were allowed to crit, but at the same time, that would mean Druids would stack more crit than they currently do, which would inevitably mean less spellpower as well.

Broadening the Niche? Should HoTs come closer to burst healing?

Another thing that intrigues me is that it seems as though the developers don't know how to get Druids to use crit and haste, and they are trying different things, and using different tools to test it - but with the same spell, Rejuvenation. First they try tinkering with a set bonus to see if Druids would be too OP with critting HoTs, and now it looks like they will try something similar with a glyph in 3.3.

I'm not impressed with the glyph, myself. I can see why many think it's very exciting, but to me, it's a bit similar in theory to Glyph of Renew - which I've always found stupid. If I wanted more healing in a shorter period of time, i.e. more burst... why wouldn't I just cast Flash Heal? The faster HoTs tick, the less time they are buffering... I'm not sure if that really IS a great thing.

Between the T9 set bonus for Druids, and the upcoming Glyph addition, I suspect that Blizz still hasn't figured out for sure how they want to handle some of the stat streamlining they are bringing in in Cataclysm. It feels like they are using the posterkids for HoTs as a way to test out how different stats might work with HoTs. I don't think this is a bad thing, for the record - I just found it interesting enough to bring it up. I suspect that if the changes work well for Druids, without breaking class balance, we may see all HoTs and DoTs for all classes being affected by both crit and haste in Cataclysm - or at least, with certain talents.

I'm still not sure if I like that or not... by speeding up the effect of HoTs and DoTs, it just brings them closer to being burst healing or burst damage in the first place, and eventually (taken to the extreme), it may completely degrade and diminish the niche, power, and value of *-over time effects.

BUT - Perhaps I'm just thinking about it too much. What say you?
The Problem with Theorycrafting, Redux
I have a love/hate relationship with ElitistJerks, the kings of theorycrafting. If you are looking for numbers on something, they provide some of the best resources. If, however, you are looking for tips on how to handle various situations better, or how to become a better healer, they are useless. They will throw numbers at you and ridicule you if your numbers are not what they consider ideal.

The thing is, it is very rare to find yourself in a raid mix and situation that is ideal - that's why it's CALLED ideal. The numbers they provide always have basic assumptions attached to them - such as who else is in the raid with you, what buffs you have, that sort of thing.

But what if I *don't* have a resto shammy with me? What if there are no druids available for an innervate? What if we don't have a shadow priest? Surely all these things would be ideal, but it is not practical to always assume this will be the case.

The way you should gem and enchant your gear, the talents you choose, the stats you prioritize should all take your fellow raid members into account of course. As I've said before, raiding is about synergy, not about individual perfection. At the same time, the numbers and theorycrafting provided by folks like the ElitistJerks will very rarely actually properly apply - because it is very rare that the average raider will ever meet all the conditions assumed by the EJ calculations.

The problem is, people get so hung up on tiny little numbers that will potentially boost their stats by such infintesimal amounts, that they completely forget to balance themselves.

Theorycrafting and the math that goes with it gives people the impression that there is really only one "best" way to do something - the way that maximizes the numbers used in the calculation. But the average raid is a lot more dynamic than I think people like to admit. Changing things up is how people learn new fights, conquer new material. If I couldn't keep people alive with loads of crit rating, maybe I'll try it with tons of haste and see if that works better. And people heal differently. So if you don't gear yourself for how YOU heal, and instead try to gear according to how EJ insists you should heal, you are not doing yourself or your raid a favor.

Does that mean theorycrafting is stupid? Not at all - much like meters, it is a useful tool to help you improve. Use that theorycrafting to make decisions between choices you have in front of you, between items you might pick up. But don't let the theorycrafting of others dictate everything about your character, because especially for holy priests, there are a lot of flexible variables.

If you are new to a class or role, reading up on theorycrafting and scanning through the EJ priest forums is a fantastic idea. Had I not done this, I would still be stacking spirit and ignoring intellect. Until you find your niche, until you train your reflexes and trigger fingers properly, it is not a bad idea to default to the suggestions of the more experienced among your class, and those with the math skillz to explain it all.

But, once you get a handle on the basics of your class, and once you start to develop your own rotations and habits and strategies, stop depending on the way others choose to gear, and start figuring out what works best for you. There is an awesome discussion along this line of thinking from the Penance Priest for those Disc Priests who are at the stage of the game - you've got the basics down, now you are ready to personalize your style and priorities a bit.
There are still wrong answers, a la agility for Priests and all sorts of degrees of less obvious fail. Every healing priest (probably all priests period) need to pick up Meditation, for instance. It's really not optional. But just like how there are multiple wrong answers, I assure you friends, there are also multiple right ones.

From Poptisse, whom I absolutely adore, and for whom I have tauren-loads of respect:

"What people have to understand is the basics of raiding. When you gem and enchant your gear there is more then 1 aspect to look from. [...]Gems and enchants should always be decided upon a wide perspective of your raidsetup. My guide isn't a bible, neither is EJ guides."
Holy Priest PvE Starter Healing Guide : 3.3
I have long wanted to write this guide, and I've been working on it for a very long time. Why has it taken so long? The beauty of the Holy Priest is also what makes it difficult to learn to play WELL - Versatility. Therefore, I have spent the entire week leading up to this post trying to explain some of the versatility in talents, playstyles, and spells.

If you have come here specifically for this guide, I highly encourage you to check out several of the relevant posts I've made regarding Holy Priesting (which I have linked all over the place ad nauseam), because there is no simple cut and dry method of explaining how to play this spec well. Unlike Discipline priests, Holy Priests heal in a more reactive way, which means that the healing choices you make depend a lot more on the fight, and are less likely to fall under a set "rotation", despite Blizzard's development efforts to change this.

Here is a quickie table of contents of the subjects covered in this guide:


Discussion/Suggestions for Gems can be found in a separate post until guide is updated. Enchant info at a later date, stay tuned.

Specs


Your spec will vary depending on playstyle and the makeup of the group with which you currently run, so please read the full guide for more clarification.

Talents

While I have given some basic suggestions for specs depending on your chosen scenario, you should read about the individual talents to get a better feel for what talents are best for your playstyle. This section will explain why I've chosen what I have, and give you some information about what to switch around in your spec, with some consideration given to the debates surrounding different talents and spells. Note that not all talents are listed here - just the ones about which I have some comments.

We are versatile healers, this is true, but you should consider the other healers in your group in order to not waste your points on talents that you won't get much use out of due to other Pallies or Disc Priests or Trees. See my posts about the following talents/spells to get some background on a few of the talent debates.
Now, on to the individual talent discussions.

From the Disc Tree:
  • Twin Disciplines: The alternative to this tier 1 talents is very fight specific in PvE - Unbreakable Will is more of a PvP talent. For the Holy Priest, Twin Disciplines affects primarily Renew, Power Word: Shield, Circle of Healing, and Prayer of Mending. Those last two instant casts are among our most commonly used spells.
  • Improved Inner Fire: The added charges are not what make this a strong talent - it's the added 45% effect. Note that at level 71, Inner Fire rank 8 and all following ranks not only increase your armor, but also your spellpower.
  • Improved Power Word: Fortitude: Stamina = extra health. Everyone wants that. Nearly all priests take this talent, so it is unlikely you will run into a PvE priest without it.
  • Meditation: This is the primary reason you spec into Disc at all. Again, every priest, PvE or PvP usually specs into Meditation. This is particularly important for Holy Priests who are notorious for having mana problems. Also, note that you may find a lot of information on teh interwebs about the notorious 5 second rule. Please see elitistjerks for more information and history about why Meditation means that we are no longer nearly as concerned about 5SR.
  • Inner Focus: You will note this is none of the specs I have linked. This is a very good spell if you train yourself to use it properly, but of all the Priest specs, Holy arguably gets the least benefit from it. This is mostly because we have so many strong talents deep in the Holy tree that this 1 talent point that no longer helps build us up tier wise to better talents is better spent elsewhere, IMO. It is not a bad idea to take this talent if you prefer however - coupled with Divine Hymn, it is incredibly powerful.
From the Holy Tree:
  • Holy Specialization - Always put your first 5 points into this talent. Many good Holy procs are based on crit - some give us added throughput, some give us mana regen. Don't skip it.
  • Inspiration - You might as well pick up Inspiration, though personally I find its use somewhat debatable. As the folks over at elitistjerks pointed out though, at some point you will get some heals on the tank, they can always use the boost in armor, and since there really aren’t any options that are much better, it’s "selfish" not to take this talent.
  • Backtracking to - Improved Renew vs Divine Fury vs Spell Warding vs Improved Healing -
    The first third of the Holy Tree is full of a lot of crap relating to spells that after a certain level are no longer used or are Disc spells (Lesser Heal, Heal, Penance). This is where you will find several differences between my 5 man healing spec and my raiding spec. The
    biggest debate that pops up is whether or not talents that only really benefit Greater Heal at level 80 are worth it. See my discussion on the relevance of Greater Heal, in addition to the discussion about Renew before deciding which talents to choose.
  • Spirit of Redemption - It's our failpriest! When you die, everyone will know, which is pretty annoying. However, when you die, you have unlimited mana for 15 seconds, allowing you to possibly spare the group a wipe. If you find yourself "enjoying" this somewhat bittersweet talent quite a bit, you should consider picking up the relevant glyph. Also note the added 5% spirit. Again, mana is a problem for Holy Priests, so that extra 5% is helpful - it also combines well with the next important talent...
  • Spiritual Guidance - This is the talent that generally make spirit our preference for mana regen stats over Mp5 (and all blue sockets). Particularly as you are first gearing up, stacking spirit can be very helpful because in addition to increasing your mana regen, it also gives you a bit of a boost to spellpower. Before I found myself with near unlimited mana, I enchanted everything with spirit when it was a viable option - even preferring it over spellpower.
  • Surge of Light - One of the talents that increase the value of crit for Holy Priests. A free, instant Flash Heal is pretty nice, even if that Flash Heal can't crit. Note that it also can be used for a free Smite - so if there's no one to heal, you can always smite something, right? Those free Flash Heals proc quite a bit from Prayer of Healing and Circle of Healing, and they DO count towards Serendipity stacks (explained later).
  • Holy Concentration - Important mana regen talent that increase the value of crit. Definitely pick this up.
  • Lightwell - Take it or leave it, this is completely up to you and the group you heal. See my post about this talent/spell.
  • Serendipity - Gotta have it. This is the closest thing we have to a "rotation". If you are healing five mans, it's great for a super fast big bomb Greater Heal. If you are raiding and focusing on raid heals, this makes Prayer of Healing pretty awesome. Note that as mentioned previously, those Surge of Light Flash Heals DO count towards building Serendipity stacks. One thing to consider - just because you have three stacks of Serendipity does not necessarily mean you should blow a Greater Heal or Prayer of Healing - both of these spells are expensive mana wise, and you will find yourself running through your mana very quickly if you are too liberal with Serendipity usage.
  • Body and Soul - potentially a very good spell, but dependent on your raiding group - see my post about it for more information.
  • Empowered Healing - This is a very debatable talent, due to most of its benefit going to Greater Heal (read about that debate here). Therefore, if you don't use Greater Heal much, it is probably better to spec into Blessed Resilience and/or Spiritual Healing. If you're healing 5 mans, you're more likely to use Greater Heal than in a raid, which is why you will see a different between my 5 man spec and my raiding spec. Read the Greater Heal debate here.
  • Circle of Healing - Staple Holy Priest spell. You absolutely must have this, whether you heal 5 mans or raid. This is arguably the strongest Holy Priest spell, due to the fact that, to my knowledge, no other healing class has an AoE Instant Smart Heal, especially not on such a short cooldown. The key here is that this heal is SMART - it will heal the people who need the heals most.
  • Empowered Renew - Awesome if you use Renew a lot. See my post regarding usage of our one Priest HoT to decide whether you should pick this up or not.
  • Guardian Spirit - The best Oh Snap (In Ghostcrawler's words) in the Holy Priest arsenal. Coupled with the relevant Glyph, you do not need to reserve its use for Main Tanks only.

Stats

As your gear improves, you will find yourself stacking different stats. The two main exceptions are Spell Haste and Crit. You can choose to emphasize one over the other, dependent on your playstyle, or try to strike a balance between the two.

  • Hit Rating - If you are entirely new to healing, please note that healers need absolutely no hit rating. Heals always hit, never miss.
  • Stamina - Of course, added health is always a good thing for survivability. However, you should never waste your gems or enchants on stacking stamina. Stamina comes naturally with higher level gear, and with Improved Power Word: Fortitude, you get a little extra Stamina anyway.
  • Spirit - Due to Spiritual Guidance, spirit is a better choice than Mp5 for mana regen stats. If you have a choice between Mp5 or Spirit for an enchant, pick spirit. Same goes for gems - If you absolutely must use a blue socket gem, pick Spirit over the alternatives.
  • Mp5 - Good regen of course, but even with the recent buff, Spirit is still probably better.
  • Intellect - This is actually my preferred mana stat. Note that the following spells/procs/abilities are based on the size of your mana pool, and therefore are directly affected by Intellect (which also increases your crit rating, don't forget!) - Replenishment, Shadowfiend, Hymn of Hope.
Mana Regeneration Formula at Level 80 (Check WoWWiki for more information):
 MP5 = 5 * (0.001 + sqrt(Int) * Spirit * 0.005575) * 0.60 <i>rounded u</i>p
If you are raiding, and therefore more likely to benefit from the procs and abilities of multiple other players, Intellect is the best "regen" stat to stack. For five mans, however, you won't get quite as much use out of Intellect (though it is still very important) so you can focus a bit more of your attention on Spirit, or Mp5 where Spirit is not an option.

When you first start gearing up, it is my opinion that Regen stats are the most important to stack, even over spellpower. Spellpower is useless if you have no mana. It won't take long, however, before you find that you are no longer running out of mana during fights, particularly if you excel at mana conservation. Once you find yourself at this point, you can focus more on replacing your enchants and gems with other stats that reflect more personal healing style.
  • Spellpower - This is another stat that naturally builds with higher level gear. Almost all healing and caster gear will have Spellpower on it. That having been said, it is never a bad idea to gem or enchant for spellpower, and when in doubt, it is always a solid choice.
  • Critical Strike Rating - There are several talents that benefit from higher crit rating, in particular Surge of Light and Holy Concentration. If you are trying to decide between Crit Rating and Haste Rating, there are plenty of discussions all over the internet (including my own) and loads of theory crafting to help you with your decision. Regardless, it usually comes down to personal choice, at least up to a certain amount. Always remember to consider what buffs will be provided by other group members as well, such as a Boomkin.
  • Haste Rating - Always good. Nothing feels better to me than peeling off a save-your-ass heal just in the nick of time. If you find yourself at the end of a fight with plenty of mana but lots of dead folks, you may need to stack more haste or at least more spellpower.
If you are looking for the theorycrafting numbers and math relevant to those last two stats, I recommend WoWWiki: Spell Haste and WoWWiki: Spell Critical Strike , and of course, elitistjerks.

Glyphs

There are actually a plethora of really good Holy glyphs. I suspect this is partially due to the innate versatility of the spec – there are so many different ways you can heal as a Holy Priest, and therefore the glyphs reflect that. I have selected all the Major Glyphs that are good options for a PvE Holy Priest, and I’ll explain how to decide if it’s the right glyph for you. As a side note, the first three listed are the ones I usually use.

  • Circle of Healing - This is absolutely useless if you do not raid, and only do 5 man dungeons – because you don’t have a 6th recipient. For a raiding priest, this is arguably the best glyph, and essentially required, because you should almost always be using Circle of Healing, since it’s awesome. This glyph increases its awesomeness by 20%.
  • Guardian Spirit - I like this because it allows me to be more liberal with my Guardian Spirit usage. I’m one of those people who is very nervous about using spells with a long cooldown, so I end up not using them at all. With this glyph, I know that if my Guardian Spirit does NOT save the target’s life, I haven’t completely wasted the cooldown – I’ll have it back for my usage fairly soon.
  • Flash Heal - If you use Flash Heal a lot and ever find yourself with mana problems, pick this up. However, if you no longer ever have any OOM moments, then you might pick up something else, since there are a lot of good options.
  • Lightwell - See my post on the use of Lightwell and decide for yourself how much you think you will use it before you pick up this glyph. This is actually a very powerful glyph – but ONLY if you KNOW that everyone in your group will properly make use of your Lightwell.
  • Holy Nova - This is not very good for raiding, because you will undoubtedly prefer Circle of Healing, but if you focus on 5 man dungeons, a lot of times you might use Holy Nova (since it will heal everyone within range in your group anyway). This is a very good boost to the spell, and I highly recommend it for leveling priests and for those who focus on 5 mans.
  • Hymn of Hope - another good glyph if you are still at that stage where you are having mana problems. Keep in mind that Hymn of Hope is more of a group/raid mana replenishment tool, not necessarily the best individual replenishment choice (a la Shadowfiend) so this is pretty pointless in 5 man groups if there aren’t multiple other mana users.
  • Power Word: Shield - Great glyph for 5 man healing. Fairly nice for raiding. Nice for soloing too. Almost useless if you raid with a disc priest – you shouldn’t be wasting your time bubbling, when theirs are better.
  • Prayer of Healing - This glyph provides us with one more HoT. Therefore, it's not really a great choice if you run with a Healing Druid. However, with the recent nerf to Prayer of Healing, I have found myself often needing to cast PoH twice to top people off after massive raid damage - with this glyph, it's no longer necessary.
  • Renew - If you use Renew a lot, and don't run with any healing druids, this is potentially a nice choice, because it essentially takes your HoT and turns it into a HoLT - Heal over Less Time. Same amount of healing, just done in a shorter period of time. Usually though, you might as well just use a direct heal instead.
  • Spirit of Redemption - Nice glyph for PvP. This is also a good glyph if you are progressing through content, and find yourself face down on the floor a lot. You can save a lot of wipes with Spirit of Redemption, particularly if there are no battle razzes available.
Our minor glyph options aren't so great. Glyph of Levitate is always the best choice, Glyph of Shadowfiend is one of the better choices as well. I have a preference for Glyph of Shadow Protection, but Glyph of Shackle Undead is probably a good option for 5 man healers.

Spells

Welcome to your arsenal of spells. There is no getting around it, this section is long - this is because we just have such a large and versatile selection of healing spells from which to choose. I'm skipping the main buffs, and focusing on spells you will most likely use whilst healing.

Discipline Spells:
  • Fear Ward - V. nice in fights like Auriaya from Ulduar. Cooldown on it sucks, but there is a Glyph for that.
  • Power Word: Shield - Bubble Bubble toil and trouble... unless there's a disc priest in your group. Please don't be that annoying Holy Priest all Disc Priests hate. When in doubt, ask the other priest in the raid if they are holy or disc. If they are Disc, ask if they would like you to refrain from bubbling certain folks, or anyone for that matter.
  • Shackle Undead - Decent crowd control, but only when there are undeadies around.
  • Mass Dispel - In most scenarios, don't bother. Let a Disc Priest handle it.
Holy Spells:
  • Binding Heal - If you take damage, you might as well heal someone else who has taken damage along with yourself. This is low threat, and also builds Serendipity stacks. Hotkey it, use it, love it.
  • Circle of Healing (talents) - Arguably the number 1 awesome Holy Priest spell.
  • Divine Hymn - Incredibly powerful, very expensive, channeled AoE spell. Long cooldown means this will probably be the kind of spell you only use once per boss fight, so choose your timing carefully, and utilize it in a raid/group wide damage scenario, when you are potentially near a wipe. Best for raiding, not as useful for 5 mans.
  • Flash Heal - Our default heal, really. When you can't find a good reason to use any of your other awesome healing spells, always default to this. It's your staple heal, it's your basic, procs anything, crits, etc etc.
  • Greater Heal - Our default healbomb. Read about whether or not to use this spell.
  • Guardian Spirit (Talents) - Oh Snap The Tank is Gonna Die spell. This will save someone's life if they aren't being stupid.
  • Heal - Useless after level 40, when you get Greater Heal.
  • Holy Nova - As a holy priest, this is vastly inferior to Circle of Healing for raiding, because this is NOT a smart heal. It will only heal members of your group who are in range. However, in a 5 man scenario, this is a good choice - it generates no threat, and does damage as well which is great for AoE scenarios. If you primarily heal 5 mans, pick up Glyph of Holy Nova to make this even better. Don't forget these heals can crit, and proc Surge of Light and Holy Concentration.
  • Hymn of Hope - One of our Regen spells. Read the tooltip carefully - it is more for the benefit of your raid or group when people are running low on mana than for yourself - although, if you couple this with Shadowfiend, you will get more bang for your buck. Don't bother with it in a 5 man if you are the only one using mana, or other mana users have plenty of mana, unless you are desperate.
  • Lesser Heal - Useless after level 20 when you pick up Flash Heal.
  • Lightwell (talents) - Potentially very good if used properly. Again, see my post about this spell.
  • Prayer of Healing - Powerful AoE heal. Long cast, but can be shortened by Serendipity. Unlike Circle of Healing, this is not a smart cast, but it has no cooldown aside from GCD, and it IS targettable - that means that it will heal all the people in the same group as the person you cast it on. Great for healing after massive raidwide damage. Couple it with Glyph of Prayer of Healing for an even better effect if you are lacking tree druids.
  • Prayer of Mending - Fantastic spell for reactive healing - it's semi smart and does a lot of the job for you. Bounces around, healing people who need it, like your own little healing midget friend. It's powerful, it's smart, it's instant, it can crit (and proc Surge of Light). Note that the threat it generates goes back to you, so while it's a good idea to toss this on the tank before the pull, use with caution if your tank isn't very good at holding threat yet. Keep it bouncing at all times. Tip: If it settles on you and stops bouncing around, use Shadow Word: Death on a proper mob (focus off the tank please!) to get it bouncing around again.
  • Renew - It's our sole HoT (unless you pick up Glyph of Prayer of Healing) - and it's surprisingly good. Great for topping folks off when you have other things to do, because it is instant cast. If there are no tree druids around, throw it on the tanks to help the main tank healers out a bit. As with any HoT, this is a great spell to use when someone has some DoT effect on them that cannot be abolished or dispelled. If someone gets bombed or some other wonky fight mechanic, toss a renew on them, and in many cases, that will be sufficient.
  • Resurrection - our basic rezzing spell. Cannot be used while in combat. Duh.
Shadow Spells:
  • Fade - This is a temporary threat dump spell. The cooldown on it is longer than I would like, but it is very handy. If mobs start running towards you, just Fade and continue to heal. If the tanks are decent, they will pick them up then. You don't have to run to the tank - just fade. This is also awesome when mobs spawn, and you start out at the top of their threat meter (I'm thinking of you, Archavon)
  • Psychic Scream - Please don't use this. Like, ever. This is not a crowd control spell - this is more like a crowd uncontrolled spell. If you are wearing mobs, Fade. If Fade is on cooldown, just bubble, run towards the tank, scream and cry. If you use Psychic Scream in any situation aside from very rare exceptions, you will find that your tank will probably just start letting you die all the time. It's a PitA to try and pick up Feared mobs, and it generates a lot of threat.
  • Shadowfiend - This is our mana regen tool. The cooldown is actually fairly low, but use it BEFORE you run out of mana so that you can use it again later. You don't really need to do anything to control this little beast - just pop it and ignore it, or couple it with Replenishment or Hymn of Hope, as it returns mana to you based on your mana pool.

Rotations, Tips, and Strategies

There are very few situations in which Holy Priesting lends itself to a "rotation" per se. Really, the only time you are going to see this much is in a 5 man scenario, if then. I will address a couple of different scenarios for the Holy Priest who wants to heal, as they encourage different playstyles.

Single-Target Healing:


This is not the strength of a Holy Priest. Really, if you want to single-target heal, switch to Disc, and check out how to do disc. However, you may find yourself in lots of situations in which you will be temporarily required to heal a single-target. In such cases as these, when you only have to worry about one person, and perhaps your self, you can do this relatively well, though other healing classes are better at it. The main reason why Holy Priests are not the optimal choice for MT healing is not because they can't do big bursty heals (they can) or use HoTs and shields for buffering/mitigating damage (they can), but mostly because they will often struggle with mana if forced to focus on spam healing one target for an entire fight. Therefore, if you find yourself as the MT healer for whatever reason, equip trinkets that will maximize your mana regen, and be particularly conscientious of your mana return cooldowns.
5 Man Healing:

Healing a 5 man instance is pretty fun because you are the only healer, and get to use a much bigger mix of all your tools. It's also harder to tell someone what to do when, and which spells to use, because it depends very much on the scenario and the fight. 5 manning involves a combination of single-target healing as mentioned above, and group healing as mentioned below, so you get to use everything.
  • Before any pulls, bubble the tank and start a Prayer of Mending on them. Once the tank starts taking damage, throw a renew on him or her, and keep it rolling as needed to buffer some incoming damage.
  • Ensure that Prayer of Mending is always on cooldown - keep it bouncing. When bored, it's not a bad idea to just throw renews around to make your job easier.
  • Put a bubble on that damn mage. Srsly.
  • If you get aggro and take damage, fade if necessary, then Binding Heal to someone else who has taken damage (preferably the tank).
  • You have three real options for healing your entire group simultaneously - Holy Nova, Circle of Healing, and Prayer of Healing. Those are in order from cheapest mana wise and lowest amount of healing, to most expensive mana wise and most amount of healing (based on tooltip alone - this does not reflect talents, glyphs, or Spellpower coefficients). All three of these can proc Surge of Light. Holy Nova will only work well if everyone is within a very short range of one another - keep in mind it also does damage (so beware around CC'd mobs, etc). Circle of Healing is often your optimal choice. If it is on cooldown, Holy Nova will usually suffice, but use Prayer of Healing sparingly, probably only with 3 stacks of serendipity, only when Circle of Healing is on cooldown, and only when there has been a lot of group-wide damage.
  • Holy Priests are very mobile healers. If it is necessary for you to move around a lot while healing, focus your efforts on Power Word: Shield, Prayer of Mending, Renew, Circle of Healing, and Holy Nova, as these are all instant cast spells, and all but the first can proc Surge of Light (bubble can proc this if glyphed, btw) if specced properly, which will potentially give you yet another instant heal.
  • Read up on your full arsenal of spells - there are very few of them that are NOT useful in a 5 man environment.
Raid Healing

In a raid, you will most likely always be assigned to AoE Healing. Always take careful note of the other healers in your healing group, and adjust your style and the spells you use dependent on the other classes available. For instance, if there are Disc Priests in the raid, avoid bubbling. If there are Trees, Renew is likely unnecessary. If you have Pallies, don't even bother with Greater Heal.
  • Circle of Healing, Circle of Healing, Circle of Healing. Don't bother with Holy Nova.
  • Flash Heal when Circle of Healing is on cooldown, Binding Heal to someone else when you take damage, and use Prayer of Healing with three stacks of Serendipity when there is massive raid wide damage.
  • If there are Pallies healing the MT, but no druids, throw a shield + renew combo on the MT, as well as Prayer of Mending.
  • If there are no Disc Priests, Shield those who get bombed, fisted, slagged, tanked, overdue the aggro, or just in general are idiots or squishy.
  • Sometimes locks like to drive us mad. If you see their health dip drastically while their mana simultaneously increase, just throw a renew on them and a glare.
  • Always keep a Prayer of Mending bouncing.
  • Use your mana regen spells BEFORE you run out of mana. In boss fights that you know are long and will strain your mana reserves, use them early so that you can potentially use them again (i.e. Shadowfiend) during the same fight.
*pant*pant*... And there you go - hopefully a fairly inclusive guide to help you get started. If you feel there is something I should add here to make it even MORE tldr, please comment and let me know.

ETA: 10/06/09 - Added link to gems post and to enchants post.
ETA: 1/27/10 - Updated the title, since this guide will also work for patch 3.3. Added a little more info for single target healing and in various other spots because it simply wasn't TLDR enough.

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Oh, Lightwell, You Are So Misunderstood
At level 40 under the Holy Tree, for precisely 1 talent point, you can pick up a really nifty spell: Lightwell.

Also known as LOLwell.

ETA: Save the Lightwell! has, perhaps unsurprisingly, made an excellent post about the value of lightwell, discussing all the arguments against it and defeating those very same arguments! Check it out - it's most likely much better than my own post hehe.

Why do so many people scoff at this awesome spell? The HPS is amazing. It does a lot of the healer's job for them in a way. You can precast it before a fight, and lay it out ahead of time. It has a wealth of charges and it can heal a large number of people simultaneously. Why wouldn't you want such a great spell?

Because its benefit is dependent on non-healers having the awareness to, and taking responsibility for, healing themselves. And, quite often, you cannot depend on others to do that - it's not really in their job. In order to get the benefit of the healing provided by Lightwell, the DPS or tank needing the heal must:
  • figure out where the Lightwell is.
  • reposition themselves (and potentially the mob) over to it
  • click on the Lightwell, thereby deselecting their current target.
  • If there are multiple mob targets, they then have to retarget the proper mob.
  • If they use a rotation, it potentially screws up their "system"
I could be like all the healers who complain about lazy DPS and tanks who won't make the effort to save their own virtual arses, but to be honest, I don't actually think that's fair. I, and a vast portion of raiding healers, use an addon that enables me to heal others without requiring me to actually target individuals. When I do try to DPS, I struggle with targeting properly - I'm completely out of practice. Screwing up one's rotation is a bona fide PitA too, and depending on the class of DPS or Tank, it may simply not be worth the loss in damage or threat to get that heal, when in all likelihood, the healer is just going to heal them anyway. And let's not forget that business of finding the damn well and running over to it in the first place.

That last problem at least can be helped by thoughtful placement of the Lightwell, and I could offer many suggestions for how to improve usage of a Lightwell, not to mention to the spell itself (seriously, did Blizz but that Lightwell in ToC just to PISS US OFF?), but those issues are for another post, and actually Matticus already wrote a pretty good article about how to make the best of this spell. My point here is to recognize the valid debates within the Holy Priest community regarding the value of this particular talent.

If you can figure out the best way and situations in which to use it properly, and if you can "train" the other members of your group to use it, then here's what I say - it's ONE damn talent point for a potentially awesome spell. Hell, skip Desperate Prayer, pick up Lightwell, and just park it near yourself. (Yes, yes, I say this partially in jest, because I know the alternatives to Desperate Prayer, talent wise, are pretty crappy)

My own personal verdict? Spec it.

As an ending note, here are Ghostcrawler's comments on Lightwell from the Priest Q&A.

Q: Do you have any plans to improve [Lightwell's] functionality?
Ghostcrawler: [...] The basic root of the problem is that most dps classes seem unwilling to have to take the time or spatial awareness to make use of the Lightwell, even if it provides great healing. [...] We don’t like that dps characters focus on dps at the exclusion of even their own survival and just assume that’s the healer’s job [...]. Lightwell heals for a lot. The problem is just getting players to use it. Encounters currently are very fast-paced, in terms of both dps and healing required so you have trouble finding room to use it. "


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Pew Pew Renew
Okay, I was actually going to talk about Lightwell today, but I guess I'll do that tomorrow, because my Disc Priest readers demanded discussion of Renew. Or something like that. Shh. I shall open this discussion with a quote from Ghostcrawler that simply has to be repeated from the Priest Q&A:
"Furthermore, the priest has strong heal-over-time spells (HoTs), direct heals, and area-of-effect (AoE) heals."
I reiterate what I said back then - one good solid HoT does not "strong HoTs" make.

Anyway. That having been said, Renew is quite awesome. If we're only going to have one real HoT, then ours is pretty damn solid, and I cannot complain about it. There are also lots of talents that modify it, giving us quite a bit of versatility with that one HoT.

The "problem" with HoTs in general is two-fold.
  • Healers are not patient. If you have a HoT on someone, most healers have a very bad habit of not waiting for that HoT to heal the target up, but instead using a direct heal to fill up the health bar, thereby wasting the HoT. HoTs can therefore be difficult to manage amongst a variety of healers.
  • While yes, Priests are very versatile, all you need is one healing Druid in the raid to render even our one strong HoT pretty inferior. If you have more than one Druid, the value of Renew is greatly reduced. There is such a thing as too many HoTs. Balance is key, IMO, to a good healing group in a 25 man raid especially.
For Disc Priests, however, you are usually assigned to a single target. And usually, you won't need to worry about too many others focusing on your target. Personally, I think renew is great for Disc Priests. The Disc talents Twin Disciplines and Mental Agility, coupled with the first tier Holy talent, Improved Renew, make it pretty easy to buff up your Renew - and one strong HoT on a tank while you're Bubbling and PoMing and Penancing and Flashing (wow that sounds dirty) is a great inclusion into your rotation. The buffer of a HoT fits well with the mitigation of a Disc Bubble. In fact, the Disc Priests who read this blog were so in favor of using Renew that I might add a bit about it to my Disc guide, hmm.

What about Holy Priests? In addition to the tier 1 Disc talent Twin Disciplines (which Holy Priests should pick up anyway on their way to Meditation) and the tier 1 Holy talent Improved Renew, there are a couple of deep Holy talents that affect Renew.
  • Empowered Renew - This is the best talent for improving Renew for Holy Priests. There are lots of neat talent options that deep in the Holy Tree, but this is a solid choice. In addition to making Renew more powerful, it also turns it into a mini instant heal. The benefit of even a mini instant heal cannot be understated. In addition, at least the first 15% healing portion can crit - which can also proc a Surge of Light. Two instant heals is such a superbly wonderful thing. If specced into the next talent, it ALSO procs...
  • Holy Concentration - Any good Holy Priest picks up this talent anyway, but I wanted to mention it here because of how often it procs from Renew when you are specced into Empowered Renew.
The point of this little analysis for you Holy Priests is to determine whether or not you should spec into Empowered Renew. My verdict? An overwhelming yes. But I bring it up because there are a lot of people who choose not to spec into it, and instead pick up another deep holy talent, such as Body and Soul, or others. I've already dicussed when you should and should not spec into Body and Soul, and I will make a similar assessment for Empwered Renew - a lot of it depends on whether or not you raid, and the healer makeup of your raiding group.
  • Do you primarily heal five man dungeons or solo? SPEC IT
  • Do you raid with multiple healing druids? (possibly) SKIP IT
  • Do you raid with multiple Trees but no Disc Priests? SKIP IT (and pick up Body and Soul instead)
  • Do you have a high crit rating? SPEC IT
  • Do you have a low haste rating? SPEC IT
I'm sad that Disc Priests don't have such an awesome talent for Renew, but at least you guys get a nice mana reduction talent for it!

ETA: Updated my Disc Healing Guide (and the talent spec I used as my template) to reflect my new-found appreciation for Renew.

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Greater Heal - Is it worth it?
This is a continuation of my analysis of certain talents - all the different debates I want to get out there before I release my PvE Holy Priest Guide. More to come in the following days, btw.

I've often mused that the debate regarding whether or not to use Greater Heal has a lot in common with a similar debate for Holy Pallies, Flash of Light vs Holy Light. Greater Heal is this big powerful heal with a long cast time, and at least in a raiding environment, you rarely get a chance to peel off that Greater Heal before another healer as thrown in a stopgap. It usually ends up being a total waste when you're raid healing.

For Disc Priests, if you're on MT duty, or anyone who takes a large amount of steady damage, I suppose it could be more useful, but truth be told, I think it would still be better just to use Flash Heal. However, I would be really interested in hearing from the Disc Priests that read this - do you find yourself using Greater Heal much at all?

For Holy Priests, you can get more use out of it due to Serendipity. With three stacks of Serendipity up, the cast time for Greater Heal is only slightly longer than Flash Heal (but don't forget, for mana conservation purposes - it's STILL the same mana cost!). But even then, there are rarely situations in which Greater Heal won't be a waste, and generally if you're on raid heals it makes more sense to cast a hasted Prayer of Healing - or just ignore the stack completely.

There are a couple of fights where I use Greater Heal a lot - Patchwerk, obviously. Predictable damage, and all healers are focusing on the tanks. Then there's the pull on Auriaya. Generally all three of our tanks are taking massive amounts of damage and no one else is, so all the healers are unloading on them with everything they've got (for the record, I reeeally hate that pull). I build up my stacks of serendipity and unload a Gheal, and it's one of the few situations in which it's not often wasted.

All that having been said, it's up to individual choice. I know I focus a lot on raiding here, but if you prefer sticking to five mans where you are the only healer, I think Greater Heal can get a lot more use. Use of Greater Heal is one of those significant indicators of individual healing style - some people use it quite a bit, others not at all. If you can control the healing coming in on your target, i.e. in a 5 man where you are the only healer or when you are solo-healing a target, it is a lot more useful. Therefore, even if you are in raids, if you are assigned strictly enough to the point where no one else is ever healing your targets, again it makes more sense.

The Greater Heal centered Talents


Where am I going with this? Well let's take a look at some Holy talents that name Greater Heal specifically.

  • Divine Fury - You don't use Heal after a certain level, when you get Greater Heal. Since you are on healing duty, there is almost never a reason to be using Smite or Holy Fire in a raid, and to a lesser degree, in a 5 man. Therefore, the only healing spell that you will use affected by this talent is Greater Heal. So, if you don't use Greater Heal, should you even bother with this talent?
  • Improved Healing - Again, you won't be using Heal or Lesser Heal at 80. If you are holy, you don't have Penance (weep). Therefore, only Greater Heal and Divine Hymn are benefitted by this talent. Divine Hymn, with its 10 minute cooldown, will likely be used only once a boss fight (if that), so again, Greater Heal is the biggest target of this talent's benefit.
  • Empowered Healing - This talent is a bit different because it also gives a bonus to Flash Heal and Binding Heal, both of which are highly used spell (if you aren't in the habit of using Binding Heal - get with it!). Fully specced, this gives you an extra 40% of your bonus healing for Greater Heal, and 20% for Flash Heal and Binding Heal. That sounds pretty awesome but there is a really good argument for saying that Greater Heal doesn't NEED to be any bigger - it doesn't get used enough as it is because it's too powerful and gets wasted. The bonuses to Flash Heal and Binding Heal are awesome, but you can pick similar bonuses up from other talents if you choose.
So, with these talents (and for the record, I'm currently specced into some of them, which I'm beginning to reconsider), is it worth investing the points when the greatest beneficiary is a spell that you may or may not ever really use? For some of the talents, there may be no better alternative - but for others, there just might - and I will get into that in days to come.

ETA: Forgot to add this, but in case you've forgotten about the Class Q&A with Ghostcrawler, here are some of the comments he had regarding Greater Heal:

"Flash Heal is big, so Greater Heal is just overkill. Combine this with the fact that there are other spells that are doing a lot of the healing that Greater Heal used to do -- Penance for example. I don’t think many players look at Greater Heal as being too expensive from a mana-per-healing standpoint. They often aren’t in danger of running out of mana. It’s also worth pointing out that max rank Greater Heal has always healed too much. The difference is that priests used to be able to cast down-ranked Greater Heals. We have considered offering say Lesser Heal as a literal 50% mana, 50% healing version of Greater Heal [...] In a raid in which healers don’t coordinate well it’s easy for other healers to stomp on your big, slow heals. While you are casting, someone heals your target for you."



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Starter guide for PvE Discipline Priest Healing
There are plenty of sources on teh interwebs for information regarding Discipline Priest healing, but I thought I would throw my own two cents in. If you’re looking for theory crafting, there’s no better place than ElititstJerks. If you’re looking for hilarity, try Bubbles. And if you want a perspective from a raid and guild leader who runs Discipline, check out Matticus.

And if you’re totally lost, and don’t even know where to start to try out this Disc thing you’ve been hearing so much about, well here I am. Rock you like a hurricane.

I’m not an expert, but I too went the way of the Disc. If you’re switching to Discipline from Shadow, you will have a completely different learning curve than if you are switching over from Holy. If you are especially n00by, bubble = Power Word: Shield :)

The first thing to remember as a Discipline priest, is that unlike other healers, your focus is on damage mitigation. You will not top healing charts. You are going to be bubbling and trying to prevent targets from taking any damage in the first place - therefore your priority is in damage prevention, not reactive healing.

Table of Contents

Talent Points

If you’re looking for a basic Talent Point distribution to give you an idea what you need at level 80, I threw one together that will suffice. You can move a few talents around here and there, but for PvE and raid healing, you will want all of the bottom half of the Disc tree.

Most Important Talents:
  • Inner Focus – Personally, I’m pretty rotten at remembering to use this spell, but you really should take it and learn how to manage it properly. In addition to being providing you with a mana free heal, it also gives you a good shot at a nice crit boost.
  • Improved Power Word: Shield – Discipline priests bubble. That’s what they do. You cannot call yourself a Disc priest without this basic, staple talent that ensures your bubbles are superior to Holy bubbles.
  • Soul Warding – This effectively removes the cooldown from Power Word: Shield so you can bubble like crazy. Go nuts. You can spend all your time bubbling your companions – and that’s kinda like, what Disc priests do yo.
  • Mental Agility – You will be using a lot of instant casts, so you might as well take this to move on to the next tier.
  • Mental Strength – See below for reasons why Intellect is such a great stat for Disc Priests. This is a must-have talent mainly because in addition to a very nice increase in regen and mana pool, it is a prereq for Power Infusion, and gets you to the latter half of the tier.
  • Reflective Shield – Why do I not include this in my PvE spec? With our personal delight in bubbles, why not have a reflective bubble? If you are speccing for PvE, skip this talent because it only applies to bubbles you cast on YOURSELF, and is therefore not worth the 2 talent points for a raid healing spec. Great PvP talent though.
  • Power Infusion – This is a pretty snazzy spell that will give you (or someone else – it is castable on other members of your raid) a significant speed boost, as well as cutting down mana.
  • Renewed Hope – This is a staple Disc spell. If you didn’t know, Weakened Soul is the debuff given when someone has Power Word: Shield on them to prevent you from spam casting your bubble on one individual taking damage. This talent explains why you should be casting Power Word: Shield on SOMEONE at LEAST every 20 seconds as a benefit to the whole raid. This is also why you usually want to bubble someone up before you start casting heals on them, because your heals will crit more when you do so.
  • Rapture – This talent ensures that you do not run out of mana. Take this, bubble freely, and you will have few mana issues.
  • Aspiration – the only part of this talent that is especially crucial is the reduced cooldown for Penance. But, that reduced cooldown is so crucial that this is a must-have talent.
  • Divine Aegis – It’s your double-bubble! When one bubble just isn’t enough! You will likely be critting quite a bit.
  • Pain Suppression – If you are joining us from the Holy side, this is the Disc version of Guardian Spirit. In other words, it is your oh shit button. Despite what I may have said elsewhere regarding the efficacy of an oh shit button that reduces threat, it still has a significant damage reduction associated with it. Don’t just use it on tanks! Everyone has that ridiculously aggro-happy mage in the group who needs the threat reduction…
  • Grace – This talent is one more reason why Discipline priests are great single target healers. It’s a 9% healing boost, which is pretty significant.
  • Borrowed Time – There are two parts to this talent. The speed boost is nice, no doubt about it, but that’s not what makes this talent required. The increase in how much your bubble absorbs explains why Disc priests keep yelling at Holy priests to stop making half-assed bubble attempts. Disc bubbles will always be far superior to Holy bubbles.
  • Penance – The awesomest heal ever. You are not a disc priest until you have Penance. This will quickly become your favorite heal, and it should become your most used heal.
You’ll likely have a few talent points left over that you can spend over in the Holy tree. For the most part, you only want/need to spec into Holy deep enough to pick up Inspiration. Here are a few suggestions:

  • Holy Specialization – Crit is pretty important to Disc priests, so you can go ahead and pick this up as your tier 1 holy talent for all your non-Penance heals. You know, those silly heals you’ll be using when you aren’t spamming Penance or your bubble. Pfft.
  • Divine Fury – another anh talent picked up mainly to get to Inspiration. However, you probably will use Greater Heal in between Penance often enough to justify the half second reduction in cast time. This is all a matter of personal preference. If you find you are more of a Flash Heal spammer, pick up Spell Warding instead.
  • Spell Warding – as an alternative to Divine Fury on your way to Inspiration, you can pick this up for a little extra survivability. Most AoE raid damage that can’t be avoided is spell damage, so it’s not a bad talent to have, just not a necessity.
  • Inspiration – This is the most important talent for you to try to get to in the Holy tree. Because you will often be focusing as a single-target healer, which means you will often be the tank healer, this is an added damage reduction talent for you.
  • Desperate Prayer – If you have an extra talent point left over, this isn’t a bad spell to pick up. It’s a personal oh shit button (I am not mourning the days when it was mana –free and Dwarf racial. No really, I’m not. ::weep::)


Stats

Alright, so you’ve got your talent points sorted out. Now it’s time to figure out your gear. You will probably already have picked up on some of the stats that are important to Disc priests by filling in your talent points, but here’s a more detailed look.
  • Hit Rating – if you are new to healing, this applies to all healers – Healers do NOT need ANY hit rating. Heals always hit.
  • Spirit – Holy and Shadow priests, take note. You do not get a spellpower bonus from Spirit when you are Disc. Spirit is very blah for Discipline priests. You can take it or leave it, but it's not really any better than Mp5, and should be well balanced with Intellect.
  • Intellect – this is an important stat for all casters, of course, and certainly all healers, but if you are coming over from the Holy side please note this is an even more important stat to Disc priests. (This is another good reason why when deciding on your talents, Mental Strength is a must-have.) Intellect boosts the size of your mana pool, boosts your regen, and increase your crit rating. The size of your mana pool is actually in and of itself a regen mechanic – take a look at the tooltips for the following raid regen spells, and you will see why – Replenishment, Shadowfiend, Rapture.
  • Crit Rating – Crit procs your “double bubble”, Divine Aegis, which is a large portion of the "healing" (mitigation) you will be doing, so it's pretty important.
  • Spell Haste – it may seem that Spell Haste isn’t as important to Disc priests because we spend so much time using instants (a la Prayer of Mending and Power Word: Shield) but because Spell Haste also reduces your global cooldown, and therefore allows you to cast more bubbles in a smaller amount of time, it is still important. The Haste vs Crit debate still applies for Disc priests, but it is largely a matter of personal preference. If you want to read more about the theory-crafting behind it, check out ElitistJerks.
  • Mp5 – The recent 3.2 boost to Mp5 makes it a better stat. If you are Shadow or Holy, and are used to avoiding Mp5 in favor of Spirit, remember that again, Disc priests don’t get any supplemental boosts from Spirit unlike the other talents. Therefore Mp5 is better for Disc priests in some ways. Mp5 will directly increase your mana regen while casting, with the tradeoff that it does not scale with Blessing of Kings, and similar buffs. You usually have a choice between Mp5 and Spirit, but it’s not a bad idea to have a decent mix of both. Intellect is still superior in some ways because of all the different ways it increases regen mechanics, and the fact that it scales with Kings, but it does have a smaller direct effect on your regen, so you don't want to solely rely on Intellect.
  • Spellpower – In my original version of this guide, I neglected to notice the full tooltip of Borrowed Time - in addition to making your direct heals larger, your bubbles are also increased by 40% of your spellpower. That's some pretty powerful stuff.
As a side note, if you are switching to Disc from Holy, your gear will most likely be fairly sufficient to work for both specs, however, you will want to take a second look at your enchants and gems. Switch out your spirit enchants and gems for Intellect, crit, or possibly Mp5 to adjust better for Disc healing.

Glyphs

If you want to see a solid list of all the Priest Glyphs, Wowwiki has a nice one. For Disc specific glyphs, there are no minor glyphs that really matter too much. We don’t really have a whole lot of option, but most priests like to have the handy Glyph of Levitate. Everything other than that really is a matter of personal preference. I, personally, like to use Glyph of Shadow Protection, because it adds some time to my Shadow Protection buff, and I don’t really care about the other minor, heh. Now for some info about major glyphs for Disc priests:
  • Glyph of Penance – This is a must have, hands down, no questions asked. Penance is your bread and butter healing spell, and you want to use it as often as possible, so you definitely want a reduction in its cooldown.
  • Glyph of Power Word: Shield – You will be bubbling so much, that it’s very nice to get an extra little free heal from it.
  • Glyph of Flash Heal – If you use Flash Heal a lot, this is a good option. Personally, I never have mana problems when I’m running Disc, but better safe than sorry, right?
  • Glyph of Holy Nova – If you suspect it will be necessary for you to contribute to raid healing, this glyph is one of 2 that will help boost your raid healing abilities. If you like healing with the instant AoE non-smart Holy Nova, this is a good choice.
  • Glyph of Prayer of Healing – If on the other hand you prefer raid healing with the long cast, but powerful AoE heal Prayer of Healing, this adds a nice little HoT buff to it.

The first two Major glyphs are pretty standard, but the third is more a matter of personal preference.

Spells

Healers don’t necessarily have a “rotation” per se, but due to cooldown management and the fact that Disc healers excel at single-target healing, they are more likely to have something close to a rotation than most other healers. We will start with just a basic list of the spells you will use while healing from each school.

Discipline:
  • Pain Suppression – your oh shit button (or as Ghostcrawler likes to call it, the “oh snap!” button). Note the threat reduction – if you are going to use it on the tank, try to be sure he or she can handle the threat loss.
  • Penance – One full cast of Penance will give three stacks of Grace to your target, increasing healing on the target. This is your bread, but it does have a cooldown. The Discipline tree is built around this spell and Power Word: Shield – basically, all the other spells are what you are casting while Penance is on cooldown.
  • Power Infusion – Super boost. Use it on someone, or yourself, every cooldown, and people will learn to appreciate Disc priests more.
  • Power Word: Shield – If Penance is your bread, your Bubble is your butter. Or maybe it’s the other way around? Not sure. Your bubble shield is what makes you Disc. Specced properly, it can mitigate massive amounts of damage, be cast every Global Cooldown (you know, when you aren’t casting Penance), and will keep up a nice raid buff after you cast it.
Holy:
  • Binding Heal – There is little reason to ever just be healing yourself. You might as well cast this spell on someone else, and heal the both of you. I love this spell like whoa.
  • Desperate Prayer – If you specced deep enough into Holy to pick up this spell, it’s a nice little personal oh shit button. It’s a matter of personal preference – I’m a creature of habit, and never remember to use it.
  • Divine Hymn – This is essentially a once per encounter AoE heal. Remember to use it, it’s pretty handy. If you are assigned to tank heals, it may not be worth the risk of casting it for 8 secs, however – a tank can take a lot of damage in 8 secs, so be sure someone else is throwing heals on the tank in the mean time.
  • Flash Heal – Staple small heal for all priests. You will probably still get a lot of use out of this spell as Disc, particularly if you pick of the Glyph of Flash Heal, and/or the talent Improved Flash Heal.
  • Greater Heal – Staple large heal for all priests. If you aren’t as big a fan of Flash Heal, and prefer larger slower heals, this is your main choice, but be sure that you spec deep enough into holy to pick up Divine Fury if that is the case. Note that the talent spec I linked does not fill out Divine Fury completely, so you'll have to rob the talents from elsewhere, such as Improved Renew.
  • Holy Nova – Baseline instant AoE heal for all Priests. It’s instant, AoE, no cooldown, but it ain’t cheap, and it ain’t smart. It is going to only heal the people in your party.
  • Hymn of Hope – Regen spell. Note that this returns a percentage of mana – therefore, for a real boost, couple this with Shadowfiend and/or Replenishment.
  • Prayer of Healing – Slow cast, very large, non-smart AoE heal. This is pretty powerful stuff, but keep in mind that it is not a smart heal. Unlike Holy Nova, however, it is not limited to your own party – you cast it on someone, and then it heals THEIR party.
  • Prayer of Mending – Instant bouncy reactive heal. Keep it bouncing around at all times, and it does the work for you.
  • Renew – Our nice little HoT. Unless you find yourself using Greater Heal a lot, spec into Improved Renew from the holy tree. In addition, if you pick up Mental Agility in the Disc tree, the mana cost is reduced. If you are solo healing a target (particularly the main tank), it's a good idea to keep a Renew rolling at all times.
  • Redemption – Your basic healer rezzing spell.

Shadow:
  • Fade – This is the panic button for when a mob is running at you. It is not a permanent threat dump, but it is usually enough to get the mob to forget about you so that the tank can pick them up. Better than running around like a mage, yes?
  • Shadowfiend – Another regen mechanic priests have. Love it or hate it, shadowfiends are handy for mana intensive fights! Couple it with Hymn of Hope or Innervate, and you can easily go from an empty mana pool to a full bar. If you can’t couple it with other regen spells, use it early in a fight so that you get a chance to use it more than once.

Rotation:

Your “rotation” will depend largely on how you are assigned as a healer. In a raiding environment, you should be assigned to one target to make full use of your awesomeness as a Discipline Priest.

Single-Target Healing:
  • Power Word: Shield - Always always always start with Power Word: Shield. Keep an eye on that Weakened Soul debuff – your target should have this debuff at all times. If there are other priests in the raid, kindly ask them to refrain from bubbling your target – your bubbles are better. In addition to keeping up the Weakened Soul debuff so as to get full benefit from Renewed Hope on your target, you need to be bubbling at least often enough to keep up Renewed Hope buff on the raid as a whole. Specced properly, there is no cooldown except global cooldown for your bubble, so you have no excuse not to bubble! And after all, why wouldn’t you?
  • Prayer of Mending - Keep a Prayer of Mending bouncing around the raid. Start it up on the tank since they will likely be taking the first hit. This is another spell you need to monitor to make sure it is bouncing around at all times.
  • Penance – Follow up your bubble or PoM with Penance. You want to keep three stacks of Grace up on your target at all times to maximize healing.
  • Greater Heal/ Flash Heal / Renew– When Penance is on cooldown, and you have ensured that your target has the Weakened Soul debuff, fill in your cooldown times with Flash Heal and Greater Heal as needed. It’s a very good idea to keep a Renew rolling on your target as well.
With one target, your rotation is pretty simple. Prayer of Mending -> Power Word: Shield –> Penance –> Renew –> Flash Heal/Greater Heal. You should be able to get in 3 flash heals or 1 greater heal and 1 flash heal between Penance cooldowns if the weakened soul debuff is up.

Group Healing (Primarily for 5 man instances)

  • Bubble Bubble Bubble!!! One of the biggest advantages for raid healing as a Disc priest is no cooldown on your Power Word: Shield. When in doubt, bubble. When happy, bubble. When dancing, bubble. Always be a-bubblin.
  • Disc priests do not have any smart AoE heals, but all of our AoE heals affect the entire group, so in 5 man instances, it doesn’t really matter. If you have predictable large amounts of incoming damage for the whole party, use Prayer of Healing. For sporadic AoE damage, use Holy Nova. Otherwise, bubble penance and Flash Heal. With only 5 people to watch, it should not be too difficult to keep a bubble on everyone at all times, though it may be trickier to keep up the Weakened Soul debuff. Therefore, try to bubble the tank often enough to maintain a steady Weakened Soul debuff on the tank, and just try to keep a bubble on everyone else.
Raid Healing
  • If you are contributing to healing the raid in general, it is not too different from healing for a five man. Bubble! If you are in a raid with other priests, ask them to avoid bubbling in general so that you don’t get frustrated. If there is another Disc priest in the raid, divide up your groups so that you will not overlap in your healing assignments due to the weakened soul debuff. It is exceedingly frustrating to be going around bubbling and to get error messages because the target cannot be bubbled again.
  • Because neither Prayer of Healing nor Holy Nova are smart ("smart heals" automatically heal the people within range who are lowest in health), they really aren’t the best for raid healing, unless it is AoE damage that everyone takes. Even in this scenario, if there is a Holy Priest in the raid, their Prayer of Healing is likely to be more powerful, and a faster cast. So if you know some damage is incoming, go on a bubble craze first.
And there it is! Everything you ever needed to know about starting out as a Discipline Priest Healer for PvE. Unfortunately you will need to look elsewhere if you are looking for tips for PvP, as I am utter fail for PvP. I realize this guide provides no theorycrafting for you, and that is because MATH IS HARD zomg. If you are looking for more specifics about the maths behind my suggestions, mosey on over to ElitistJerks and calculate to your heart’s content. I spent a lot of time reading the stuff over there to get an idea for how to heal as Disc, so it’s definitely a spot you should check out.

If you feel you have graduated past the level of starter Disc guides, and are looking for more tips on min/maxing your priest, I highly suggest checking out PenancePriest (especially this post). PP is MUCH better than I am at theorycrafting and min-maxing.

Updated October 6th, 2009 (added link to PenancePriest post and Enchants)
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