A multi-layer approach to role-playing
1 day ago
By making healing a simple matter of point and click, it removes the finesse of doing things like making macros or learning each of the unique debuffs so that you can spot them.
The thing is, I’m all for individual freedom. If you want to write, you can write, if you want to use the default UI you can use the default UI, if you want to eat your rice with a fork you can.
Unfortunately, the problem is that people who do choose to do things in a less-than-optimal manner can never seem to let it go. It’s not enough that we approach things differently: their way has to be the better way, the way that makes reflects their inherent inner virtues, like strength and determination and not expecting things to be easy all the time.
Got a question? I love questions, and I'm always happy to help. Shoot me an email - MissMedicina at gmail dot com!