Things About Which I Pre-Emptively Panic
I have kept a journal since I was in the single digit age bracket. Since college, most of my self-philosophy has been via online journaling - previously livejournal, and now here, though I do try to keep things relevant to WoW.

It is usually fairly entertaining to read my Deep Thoughts as a pre-teen... but sometimes it's actually quite frightening. Sometimes it helps me put things in perspective.

Within the month, I will be creeping one number close to the big three oh. 27 is really not that big of a deal, so I'm not going to flip out about it. I keep telling myself this. But then, on occasion, I hear the very loud ticking of a biological clock, and I start to panic again. I should be married. I should have a career settled. I should be preparing myself to have kids. SHOULDN'T I? I'm running out of time! TIME!

And then, in an effort to "soothe" myself, I pull out one of my old journals from when I was 15 years old. And I read the entry that always reminds me, in a somewhat calming way, that I am simply fucking insane. At the risk of humiliating my 15 year old self, I will share it here.

"And Lilly," (yes I called my journal Lilly so just shut up) "I'm wondering if God would forgive me if I went out and had sex just enough to get pregnant. Because I really want to have kids. And I'm quickly running out of time. I mean, if I don't do it soon, I may miss my chance entirely!"

Did I mention I was FIFTEEN YEARS OLD when I wrote that?

Due to that somewhat enlightening recognition of my internal panicky nature, I have decided that I just can't worry about this crap, or I will drive myself insane. Or at least... I will try not to worry about it, but I'm not always successful.

Why am I even bothering to mention this on a WoW blog (aside from the fact that, let's face it, that's pretty entertaining)? Because I have a tendency to have this panicky attitude in every facet of my life - not just the ticking biological clock.

Bornakk announced some "hot fixes" on the WoW forums yesterday (oh hai thar you sexy orc with an Amish beard) and when I read them, I grew very suspicious. And that suspicion grew into panic, which then degenerated into all out heartbreak. All in the span of 30 seconds. That's how I roll.

Why wait so late in the ICC game to make these fixes? In fact, I might venture to say that these aren't really "fixes" at all, but mini-nerfs. Maybe they were justified in some scenarios, but plenty of people were able to move past these difficult encounters with little complaint.

It's one thing to have a nerf-buff that can be turned off. But I can't turn off hot-fixes. I can't turn back time and ensure that my raiding team gets the same epic experience in ICC that so many others did. In a way, I feel like we've missed our chance. Apparently the real challenge of ICC was to clear it out before it stopped being as challenging. We haven't even conquered Plagueworks yet due to ID resets and time. I was determined to make this ICC10 group work, and work well... and now I feel as though I've failed to get what I really wanted out of this whole experiment: The same experience that hardcore 10 man raiding guilds got.

A lot of people seem to think that the people raging over nerfs are the e-peeners and the elitists.
And I will agree that there is plenty of that going around. I will be the first to step up and admit that Blizzard opened the raiding doors to people like me and gave us more accessibility. I don't think I'm a poor player - but I refuse to leave my friendly little guild for a raiding guild.

Not all of us who are upset about the "easy-ing up" of WoW are hardcore e-peeners. Some of us are just your average players who occasionally dance naked on mailboxes. Some of us just care more about the process than the end result. Some of us want to know, for ourselves, that we achieved something truly spectacular, against all odds. It's not about showing off to others, it's about proving it to ourselves. When I got my GRE scores, I was excited not because I could flash the number in front of grad schools - but because I had proven something to myself, even if it were just a standardized test. I hate how easy it is for me to gear myself up, yet I don't begrudge others for doing it. It's just a giant let-down for me, because I don't personally feel as though I did anything all that great to get my epix. I just queued up. It doesn't have any value to me unless I found it difficult to achieve.

It's not uncommon for 10 man ICC teams to struggle on Rotface for six hours. The difference is that for them, that may mean two days. For us? That means three weeks. Since we aren't a raiding guild, people weren't picked for this raiding team based on "Are you available during this time slot?" - they were chosen first, and then asked "What time will work best for you?" and thus we have two hours a week that works for everyone that I wanted to join me in ICC. I could have picked people based on schedule availability, and run with entirely different people. But I wanted to achieve this great feat with my friends, so I did everything I could to make sure it was my friends who joined me.

And here I am, quickly running out of time to "do it right". My chance at conquering a challenging ICC is passing me by so quickly, and I feel like I'm missing out.

Or am I just being that silly 15 year old girl again?






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Single Abstract Noun is Recruiting Stateside!
So, in the interests of fostering that "community thing" you always hear us bloggers nattering on about, Tamarind (who will always be Tamarind to me, no matter how many name changes) decided it would be a lovely idea to start a guild specifically for us bloggers and blog-lovers and readers and commenters - the WoW blogging community at large. Basically, all of us social folks who just love to chatter.

It's almost like the antithesis of Gevlon's Blue Guild... we have absolutely no real purpose EXCEPT to be social.

Unfortunately, EU players are separated from US/Oceanic players by more than mere ocean. We are unable to play together on a single server, sadly. However, <Single Abstract Noun> has both a US/Oceanic charter as well as an EU one! Tam is taking up the lead for the EU side, and I've started up the US end. Both are on our respective Argent Dawn servers.

If you play on a US/Oceanic server, you can join us by rolling up an Alliance alt on Argent Dawn. If you are EU, you will want to roll a Hordie toon on Argent Dawn, and see Tamarind's post for more details. For US/Oceanic, I've set up a chat channel. Simply /join simgleabstractnoun, and ask anyone in the channel to shoot you a guild invite. I *think* I've set it up properly so that everyone can invite members.

You do not have to be a blogger to join us!
Part of the fun of this adventure is in getting to interact with other bloggers AND our readers. If you DO have a blog, you can add the URL in a public note on your character under the guild UI thingie. There is a guild tabard if you'd like to pick one up. (Quick note about the tabard - Tam told me exactly what tabard icon he had in mind, and it was intended to be somewhat reminiscent of PPI... but I'm not sure he tried it on a female character. So... be prepared for "Nice jugs!" comments!)

If you enjoy RPing, Argent Dawn is an RP server. If you want to level your toon, I'm sure others will be happy to do so as well. If you just need a break from your home guild or raiding, and want to go chatter with other similar-minded folk, this is the perfect opportunity for you. Several folks have offered up their vent information as well so we can chat with one another in real time. Maybe we can eventually chat with our EU friends via vent as well!

Aussies! Kiwis! Canucks! Americans! Calling all of you - come join us for completely frivolous socializing, and occasional Hogger raids.

And, it wouldn't be a guild without RULES amirite? So I'm going to copy and paste Tamarind's rules, since I consider him the REAL leader in all of this!

The guild rules of Single Abstract Noun are as follows:

1. Anybody with even the vaguest passing interest in the blogging community is welcome – which is why it’s a blogging communities guild, not a bloggers’ guild.

2. Single Abstract Noun is a pantocracy – which means, not only that pants are encouraged, but it’s rule by all. The guild belongs to all who belong to it.

3. Use the guild however you like, as a meeting place, for conversation, for running the occasional dungeon, have a million alts, have a single character, whatever you like.

4. There are no rules about respecting other people because GODDAMN IT I’M TAKING THAT AS READ.

5. Leave your wowcock in the stand by the door.


I am going to add my own additional rule in there. You must accept the fact that, uhm, people will likely blog about this guild. Just sayin'.

Also, please pass the word around. The problem with being a healy blogger is that... well, all of the members of this guild thus far are healers. Lots of interesting healing discussions going on but... in the interest of conversational balance, let's try to get some non-healers in there too!

I will try to be on at random hours so that I can shoot out invite to several of you in different time zones. If there is no one on when you log on, either shoot me a Twitter DM (MissMedicina) or an email to missmedicina at gmail dot com.




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To Bonus, or Not To Bonus

So, about that T10 4piece change.

Haven’t heard about it?

Well, the most recent PTR build has a change for Healy Priests’ T10 4 piece tier bonus. The current, live version, is this:

Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

I always thought that was rather confusing, but then let’s be fair. I’m slow. I had decided to forego that particular tier bonus for two reasons:

1) By a strange twist of awesomeness, whose details I am not at liberty to discuss, I miraculously acquired a free Leggings of Woven Death. Since I now have those, I figured what the hell, and went and purchased Meteor Chaser’s Raiment, because Dwarves look oh so hot in a turtleneck. Cough. This essentially killed my opportunity for the 4 piece bonus anyway.

2) Did I mention I’m slow? I don’t even want to see the stats on how many times I would miss the reset cooldown on my Penance. It would likely just throw off my tank-healing rotation, and confuse me.

Now, there was a lot of outcry about the crappy set bonuses for Disc Priests, because it just looked like Blizz was completely out of touch with what Disc Priests actually do most of the time. In 10 mans they may tank heal (and both tier bonuses for Disc Priests are very much directed towards tank healing IMO), but in 25s it is much more common for them to be raid healing – Pallies are just that much better in 25s. The tier bonuses don’t really do much for shield spamming – but to be fair, gear itemization in general does not do much for shield spamming Disc Priests. It’s a bit of a mess. Borrowed Time means you don’t need haste. Shields can’t crit, so you don’t need crit. You don’t need mana regen. So basically, everything that’s not Spellpower or at least Intellect is just *yawn*.

Okay so let’s take a look-see at what the PTR may have in store for us in terms of a new T10 4pc bonus:

Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield and Renew spells by 5%.

I feel very ANH about this bonus, but it is definitely superior to the previous set bonus for shield spammers. It’s pretty irritating to change the bonus so late in the game though – quite a few people have already made their badge choices for tier or non-tier gear.

For Holy priests, I think it’s utter crap – and my main reasoning for that is coming directly from something Zusterke (for whom I have the utmost respect and admiration - who doesn't?) pointed out on the PlusHeal forums:

I'm confused by the idea that we get a FHeal bonus in the 2P and a Renew bonus in 4P when those spells seem to be competitors as filler spells.

I see Renew being touted more and more as a replacement for Flash Heal in many ways for Holy Priests, and I’m not sure yet how I feel about that. As someone who always ran with a lot of Druids, I hated it. Druids are better at HoTs, so it's better for me to focus on more burstiness while they deal with ... uhm, health pool softening. If you aren't druid-heavy, then yes, Renew is great.

In a raid, I do not heal in a vacuum - I heal as part of a team, and therefore, I consider the strengths of others in my team when making my own gear and talent choices. When I'm holy and healing next to a Druid, I rarely use Renew.

In conclusion though, if the PTR changes go through to live, it won’t really affect me personally, though I am sad for all those who saved up the emblems to get the bonus and will not like the change – Holy and Disc alike. If you had a good way to keep track of the free Penance or Circle of Healing proc, and if you were a tank healing Disc Priest, I would have thought it was pretty good.

As a side note… every time I read comments about Dawn Moore (the Healy priest column writer at WoW.com) I breathe yet another sigh of relief that I did not get that job. I may not always agree with her evaluations of things but… I know for a fact I would not handle that much criticism very well. Yes, yes… I’m a wimp.

I REJECT YOUR PITY BUFF
Yesterday when I woke up I fell right into a mental pit in the ground, so bear with me as I try to climb my way out over the next couple of days. I guess there's only so much srs healing philosophy posts in one week, it appears. Also, the debate rages on about Holy Pallies and Disc Priests in the comments section of my Single Target Healing post, and I'm reading it with great interest.

So, first on the docket: ICC nerf buff. Luckily, it's optional, because I'm with BobTurkey - WHY SO SOON? I want none of that nonsense. As soon as I heard about it yesterday I alerted all my ICC10 team members via a very professional, thoughtful, and mature email, that consisted of only one line.

"I REFUSE THE 5% PITY BUFF"

Of course, some of the DPSers who shall remain nameless were totally in favor of utilizing that buff. If we were really struggling with the content, maybe - but we aren't struggling any more than the average raiding guild. The only thing limiting us is time. But wouldn't it make more sense to wait until a lot of different guilds have completed it on Heroic? No one on our server has yet. As far as I know, there's no way to differentiate between achievements gained with the buff or without it. My achievements are a mark of pride for me, especially since my guild is so small.

See, I'm that annoying person that never wanted to use the door exploit of Shade of Aran in Kara. I refused the "walk behind the Lich King in Halls of Reflection" cheat long before purple lightning of death doomed its existence. I never wanted higher level players and friends to run me through dungeons or quests. I am, quite possibly, the most irritating person ever... BUT I DON'T WANT YOUR PITY BUFFS.

In all seriousness though... it does seem rather soon for the buffs to me. I realize we're slow on progression, but... really? Hmm. Maybe I'm just ridiculously out of touch with the raiding scene.



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Cataclysm Stat Changes
If you cannot access the full text of the incoming stat changes for Cataclysm that was posted on the forums today, mosey on over to BigBearButt where he has kindly provided the full text of the announcement.

(If you can't access it from work, add http://thebigbearbutt.com/ to your feedreader)
Healing Roles: Single Target vs. Tank Healing
You'll hear a lot of people talk about how Paladins or Discipline Priests are tank healers, or how other classes are subpar tank healers. I mean, everyone knows that Druids and Holy Priests are raid healers, and Shammies are Chain Healers, right?

The biggest mistake a healing lead can make, especially in a ten man raid when you only have 2 or 3 healers, is to pigeon-hole your healers based on their perceived niche. The larger the group, the more healers you have. The more healers you have, the more each healer can be specialized based on their niche. Thus we find ourselves in a situation where healers often have very specific roles in 25 man, but require a bit more flexibility in 10 mans. And too many people equate the strengths of each healing class in a 25 man to what their abilities will mean in a 10 man scenario.

Yes, some healers are better at certain tasks than others. However, never fail to recognize individual player style in combination with the flexibility of their class. A very important thing to remember is that all healing classes are balanced with abilities to heal single targets in addition to group heals. They absolutely have to be designed this way so that they can solo heal 5 man dungeons. Therefore, all healing classes can potentially do a stellar job with a tank healing assignment.

In order to break this down, we need to systematically break down the descriptions of single target healers and tank healers, and we also need to learn to differentiate between raid healers and AoE healers. Today I’m going to discuss single target healing.

Single Target Healing is an ability. It’s a niche that some healers, by design, excel at better than others. Tank Healing is an assignment. Got it? Wondering what the difference is? Well, it’s a subtle difference, I’ll give you that. The two classes most often referred to when discussing Single Target Healers are Disc Priests and Holy Pallies.

Last week Kurn had a post that discussed this conundrum with Holy Pallies, and it really got me thinking. Here’s a snippet of what Kurn said, but you can also read the whole interesting post yourself:

Single-target healing is our focus. True, this will generally be a tank, but that’s not always the case. Tank healing does not equal single-target healing. Apart from anything else, calling us “tank healers” completely ignores paladins who like to engage in PVP and arenas. There’s no way a mage, for example, can properly be called a “tank”, unless they’re tanking Krosh Firehand in Gruul’s Lair… Tank-healing is a subset of single-target healing.


I agree completely with Kurn (though I would probably flip that 3rd sentence and say that while tank healing IS single target healing, single target healing is not necessarily tank healing). And I will take that one step farther with Disc Priests.

When I was in charge of healing assignments in 25 mans, we had far too many Holy Pallies, and not enough raid healers. Therefore, when we had a Disc Priest, it was a challenge for me to come up with a specific assignment for them at first… and then I realized that most encounters have a situation in which a single player aside from the tank will start to take considerable damage.

Slag Pot. (Ulduar - Ignis)
Stone Grip. (Ulduar - Kologarn)
Bone Spike Graveyard. (ICC - Lord Marrowgar)
Mark of the Fallen Champion. (ICC - Saurfang)
Mutated Infection. (ICC - Rotface)
Penetrating Cold. (ToC - Anub'arak)
Legion Flame. (ToC - Jaraxxus)
Incinerate Flesh. (ToC - Jaraxxus)

Our resident Disc Priest could easily focus on these individual targets and allow the tank healers to continue doing their job and the raid healers to continue with theirs. It worked out fabulously – that is the strength of single target healing, and it does not necessarily need to be tank healing. I'll bet Kurn would agree that Holy Pallies would also do an excellent job at taking on these single-target non-tank healing assignments.

The Discipline Priest versus the Holy Paladin


There have been a lot of discussions lately about Disc Priests simply not being up to par as tank healers. Personally, I do not see a particular problem with tank healing as a Disc Priest in 10 man ICC (though I’m not a Hard Moder), but I can definitely see the argument in a 25 man raid.

The issue is actually less to do with single target healing ability, and more to do with the fact that most fights are two-tank fights to some degree – and Grace in effect punishes Disc Priests by 9% when we switch healing targets to try and heal two instead of just one. That is a significant gimp on our throughput. Pallies, on the other hand, can simultaneously heal the Main Tank AND the Off Tank through Beacon of Light (though they may not always choose to do this – see Saunder’s post).

Therefore, anytime there is a two tank fight, Pallies have an advantage over Disc Priests. In a 25 man environment, Disc Priests make better support healers for tanks, whereas Pallies can really do the brunt of the throughput healing. In 10 man, the problem is less extreme – Binding Heal, a Power Word: Shield, a Renew or a Prayer of Mending along with a splash heals from the raid healer will often be enough to keep up the OT until an actual tank swap occurs.

So, fine, Disc Priests are weak compared to Holy Pallies in terms of Tank Healing, at least in 25 man. Even Ghostcrawler has admitted this, albeit somewhat cautiously and grudgingly.

Personally, I suspect that it’s not so much that Disc Priests aren’t very good at it, it’s that we just can’t compete with Holy Pallies. For a vast portion of the healing public, that competition factor doesn’t really come into play – but for those who are in progressive raiding guilds, it does.
Therefore, the problem with Disc Priests as tank healers is that we are quite possibly the perfect example of a Single Target healer – whereas Holy Pallies are dual target healers. And current fights are usually designed around dual- tanking.

Other Classes as Tank Healers

As I mentioned before, all healers can adequately tank heal when necessary. I’ll repeat myself here – it is a requirement of designing healers that they be able to maintain the tank and group because healers are not just designed around raid encounters. They also need to be able to do their jobs well in a 5 man scenario in which they are the only healer. This was the most important thing I learned from the Circle of Healers survey – most responders who were not of the “tank healer” category commented that too many people don’t understand that they CAN tank heal.

Of course they can. There were plenty of times when, as a Holy Priest, I had to tank heal. This is one of the strengths of the Holy Priest, for the record – the ability to slip into ANY healing role at a moment’s notice without any significant gear or talent changes. If the tank healer goes down, the Holy Priest can slip right in to the role quite easily. Yes, a Holy Priest can definitely keep the tank alive and do a damn good job at it – they’ve got the burst and the single target throughput abilities to do it. They have a solid, and yet simple, rotation – as well as some “health pool softening” talents with Renew (side note: how do you like the word I chose to describe HoTs? Health pool softening – yay? Nay?).

For most raiding purposes, what sets the role of Tank Healing apart from other roles is that of sustainability.

Holy Priests can slip in and do an admirable job. However, they are not usually the best permanent choice for the role because of sustainability. In many situations, a Holy Priest will really struggle with their mana if forced to heal a single target for the entirety of a boss fight. It’s much better than it used to be, of course – now that we don’t have to pop in and out of the five second rule to stretch our mana, we can do a better job of it. But even still, Holy Priests just don't generally have the mana regen capabilities of a Disc Priest or Holy Pally unless they really go out on a limb to gear specifically for it.

I regret that I’m not as well versed in the styles of Shammies and Druids, but I suspect that in order to perform at their best as a tank healer, it requires a specific talent and gear selection. I rather like Druids as tank support healers, but burst is not the strength of a Druid. In my opinion, the best tank healers are the ones that have a reliable burst throughput and sustainability.

I’d love to hear your thoughts on this though – especially from you Shammies and Druids. How do you feel your tank healing abilities compare?

Later this week we will discuss raid and AoE healing.
Best of the Healing World: Feb 26th
I realized this week, as I started counting, that I read about 75 different healing blogs, which encompasses more than half of my WoW reading experience. Instead of making a post every day to inform you of some of the best coming from the healing realm of the blogosphere (and from many blogs that you may not have even heard of), I will sift through it all for you and try to provide links to the best of the week on Fridays.

Hopefully you can discover a lot of great healing blogs this way!

If I tried to link every post I found interesting, the list would never end - so I'm trying to limit it to posts that can give you tips and interesting insight into a specific healing class, or sometimes healing philosophy in general.

Priests


Druids


Shamans


Paladins






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Podcast Interviews Wheee!
I might just do a whole buncha posts today!

First things first though... Wednesday night I did an interview with Exanna at OMGpriest! for her podcast, and it was pretty fun. I sound so tired and goofy, so all of you haters will want to listen to it and give me hell for it!

In all seriousness, it's a fairly short interview just talking about some of the basics of Discipline priesting... things you might want to know if you're switching from Holy to Disc. Listening to it now, I keep thinking of all these other things I should have said, but alas, hind sight is always 20/20. It can be rough making the switch, but Exanna and I went over some of the basics that a fresh Disc Priest may need to know.

Check it out on her page: OMGpriest!!

~~~~~~~~~~~~

And speaking of newbie Disc Priests, I want to leave you with a lesson I learned in a ToC25 pug tonight - It is far better to do nothing but cast Power Word: Shield as a Disc Priest than it is to go through entire fights without casting it once.

I've run into this a lot lately in pugs - other priests healing tanks with me, and me feeling that I needed to shield their tanks because they just weren't doing it themselves. Yes, Penance is an awesome spell - and you could argue that Penance is a bigger staple of the Disc Priest diet than even Power Word: Shield. But the foundation of Disc Priesting is mitigation - SO USE YOUR SHIELDS OR I WILL CRINGE.

And then I'll blog about it.

But at least I don't name names. I'd like to think that if you are a Disc Priest, and you read this blog... you know better.
Ghostcrawler Talks Priesting
There have been a couple of pretty interesting discussions over on the WoW Healing forums over the past week that have received some response from Ghostcrawler.

The first I want to touch on is a post titled "Role of Disc priest???? Is there one?"

If that title doesn't make you cringe a bit, then you obviously have a lot more patience than I do. Regardless, the discussion that followed was "interesting" enough to garner a few responses from Ghostcrawler, which I think were more in response to people misunderstanding exactly what Disc Priests DO.

I had to laugh a bit as his initial response, as it sounded a bit like he was trying to give Disc Priests a textbook definition... which, come to think of it, maybe he was.
Discipline priests specialize in single-target heals and damage prevention. They are nonetheless fairly well rounded and have some fun tools, such as Power Infusion and Pain Suppression.

Later he added a clarification:

Perhaps I should have said "single-target HEALING" since unglyphed PW:S isn't technically a heal. But any Disc priest who is trying to heal multiple people at once is probably doing it wrong. You can raid heal effectively by targeting one person at a time, and that's what Disc priests do. Shaman and Holy priests can heal several people simultaneously.
I think a lot of people didn't particularly like this definition. Paolo seems more than a little skeptical at least. For my part, I actually agree with Ghostcrawler completely.

I'm planning on talking more about this topic next week, but let's clear this up now - Single Target Healing does not necessarily equate to Tank Healing. Disc Priests can be a single target raid healer (no, that's not an oxymoron). It is no surprise that Holy Paladins have the ability to be better tank healers in general than disc priests, because disc priests still have a stronger ability to raid heal. Therefore, if Disc Priests were just as strong as Pally healers in the tank healing realm, they would be imbalanced.

I was going to draw you all a very lovely diagram to show where each healing class falls on the spectrum, but I decided that would just be asking for an argument. Any healer can be a tank healer, and any healer can be a raid healer. This is absolutely required so that each healing class can effectively heal in a 5 man environment. That having been said, of course some classes will be stronger at one type of healing than the other.

One of the constant complaints from priests is the perceived lack of a definitive niche. The trouble with that argument, however, is that our niche is, in fact, the flexibility that simultaneously leads to accusations of lacking a niche. Capisce niche?

But, with two healing specs in one class, what you do have is a "leaning". Both Disc and Holy have the ability to do some powerful single target healing. Both can do some nice group healing. Disc, however, leans much farther in the single target category, with Grace, Penance, and individual bubbles guiding the way. Holy is stronger in multi-target healing, with Circle of Healing and hasted Prayer of Healing. Yet they both still retain the intrinsic flexibility that defines the Priest class. A Disc Priest can still use Holy Nova and Prayer of Healing. A Holy Priest can still use a Power Word: Shield, and a hasted Greater Heal.

It is an error to disregard the features of your class you do not regularly use when considering balance issues. If all I ever chose to do as a Disc Priest was tank heal, then maybe I would feel a bit miffed about my inferiority to a Holy Pally. However, I switch up the roles depending on the fight - sometimes a shammy or a druid will do better healing the tank on this fight, while the other features of my ever-flexible class allow me to handle some fight mechanic better than another healer (Saurfang pre-BP change, Rotface). If you pigeon-hole yourself, you will always be disappointed when Blizz tries to maintain a balance amongst the healing classes.

How Does Ghostcrawler Heal?

In a separate thread about Priests, GC gave us some interesting insight into how he plays his priest.

Disc: PoM on cooldown. PW:S as much as you can (esp. on the Arcane mage until 3.3.3). Use Penance often when you need burst. Resort to PoH if a lot of people need healing at once, especially in 10-player raids where you don’t have a lot of other healers to pick up the slack. Keep Pain Suppression and Divine Hymn for emergencies. Use Power Infusion on a mage or lock if you don’t need it.

Holy: PoM on cooldown. CoH on cooldown if there is any raid damage. Renew to handle the rest of the raid damage. Flash Heal if someone is still low after all of that. Save GS and Divine Hymn for emergencies or timed boss cooldowns. I tend to use Binding Heal a lot more than most priests because it makes me feel smart, especially when globals are in question.

What I like: Feeling smart when I mix the right tool with the right problem. Saving lives when someone thought they were dead. Sitting there at full mana halfway through a fight because I didn’t heal when I didn’t need to. Penance in general. Body and Soul. Borrowed Time. Serendipity.

What I don’t like: Using CoH so much. Dealing with Weakened Soul (esp. as Holy). Lightwell. Seeing priests die. (In all honesty I don’t die a lot, but I see Spirits of Redemption constantly. I guess as a sweeping generalization, priests have the stare-at-Grid syndrome worse than other healers.) Blowing 3 candles every wipe. Looking like a mage if I pick the wrong gear.


I found this an enjoyable read, and there's a lot more where that came from. Ghostcrawler was very chatty yesterday with Priests. I usually prefer to link directly to the forums, but since I really can't copy and paste all the interesting things he told us about his healing experiences here, I'm going to link to the MMO-Champion summary that shows each of his responses. It's a pain to try and sift through the whole thread at times.

Raid Diversification
Remember how you were taught to eat certain foods from every food group? You probably learned young that while you may be able to survive off of nothing but peanut butter and jelly sandwiches for the rest of your life, it was far from ideal. Health wise, you'd definitely be gimping yourself.

The same principle applies to raids. You could do an entire raid with nothing but Druids, I'm sure. You'd survive, with a bajillion combat rezes. Hell, you'd even be covering the basic 4 food groups of a raid: Healer, Tank, Ranged DPS and Melee DPS. You could go with all pallies as well, though you'd be lacking on the ranged dps.

The point is, you don't necessarily have to have optimum raid synergy or diversification to succeed. Blizzard has really pushed the "bring the player, not the class" mindset since the release of Wrath, though there have been multiple exceptions. None of us healing priests have forgotten the nightmares of trying to Mind Control for the first time on Razuvious. *shudder*

However, the main way that Blizz has worked in this philosophy of raid makeup is by merging various kinds of buffs. They started this in BC, and I really think a big reason for that was the true takeoff of 10 man raiding that was coming in Wrath. Instead of utilizing Shadow Priests as mana batteries, they introduced the Replenishment buff that could be provided by several classes (Frost Mages, Ret Pallies, Survival Hunters, Shadow Priests, Destro Locks - learn it, live it, memorize it!). The tradeoff to opening up that mana return ability to multiple classes? You really needed to have it. Lots of folks didn't like this, as it went away from the BtPNtC attitude.

What do I mean when I say a certain buff is "required"? I use the word loosely. Shadow Priests were definitively required for Instructor Razuvious in 25 man, and that is certainly a different degree of requirement than Replenishment. However, there are certain buffs around which encounters and dungeons were designed. When Ulduar was designed, and when it was first released, it was done around the assumption that parties going in would have a Replenishment buff just as much as a typical tank/healer/dps setup. The same goes for Icecrown.

Blizz recently added Runescroll of Fortitude to the game, as well as Drums of Forgotten Kings and Drums of the Wild, admitting that they consider these buffs as somewhat "required" for raids (and therefore allowing you to have a slightly inferior version of the buffs without the particular class in your group) - i.e. the encounters are designed around the assumption you have that buff. Does that mean that you can't take down a boss without a Stamina, Kings, and Gift of the Wild buff? Not at all - it just means that you will have to work that much harder, or be geared just slightly better than the suggested iLvl.

Putting Diversification into Practice

When I first assembled the roster list for my babyicc10man group, I agonized over the buffs and whom to invite. Trust me, Fulguralis gave me hell for it. At the time, there were only 5 people in my guild, and therefore I had to reach out into my various networks to figure out the best way to fill out my group. I also had to consider the various group makeup requirements of each of the fights that had already been released when we started (I'm looking at you, Deathwhisper).

  • Prot Warrior - Tank
  • Prot Paladin - Tank
  • Disc Priest - Healer
  • Resto Druid - Healer
  • Elemental Shaman - Ranged DPS (designated Third Healer)
  • Arcane Mage - Ranged DPS
  • Affliction Warlock - Ranged DPS
  • BM Hunter - Ranged/Melee DPS (The Hunter may be ranged, but the pet is melee - for BM hunters, their pet is worth quite a bit of dps!)
  • Rogue - Melee DPS -> Later replaced with an Enhancement Shaman - Melee DPS
  • Retribution Paladin - Melee DPS

Since its conception, I had to change the raid night, and in doing so had some roster swaps. Having a second shaman made me cringe a bit, but in actuality, it has worked out marvelously. Besides, nothing wrong with have two sets of totems.

The value of this raid lies not just in the ability of each individual player, though I am insanely proud of them. I've watched the DPSers go from a struggling 4k when we first started, to pushing 7k on Festergut - and I know it's not just gear upgrades. The diversification scheme also helps a lot. They each contribute to one another's abilities. I base my personal gear choices around the assumption that I will have replenishment and blessing of kings. Even Fulguralis finally acquiesced that having a diverse mix of class combos also helps on the gear front (and trust me, he and I have argued about the raid mix question for months, so even a tiny acquiescence is like a gigantic victory for me!).

But it's not just about the individual buffs that each class brings to the table. Having a diverse group that covers every type of damage mechanic means that the same 10 people can go through the entirety of Icecrown Citadel without having to swap people out for certain fights. This was incredibly important to me - I wanted my group to be cohesive and comfortable with one another. If we kept swapping people in and out, we would constantly be battling the challenge of learning how a new player works. I could have simply ignored raid synergy, and brought only the highest DPS possible. I could have chosen only those with the best gear.

I chose not to do either of those things, because I wanted this group to go into ICC from the start, and grow as a group through the entirety of this raid sequence - together. Spending all the extra time and effort into building a solid and diverse mix of classes for the team from the beginning means that I don't have to worry later about whether or not we can take on a certain fight without our makeup - we can. We have multiple forms of rezzing, buffs, crowd control, healing, damage, you name it.

I'm incredibly proud of my group.
Mitigation vs. Colander Heals
From a healer's perspective, there's a lot of fancy schmancy terminology in WoW. You've got people discussing throughput, mana management, mitigation, effective health, AoEability, clustering, stacking, proactive, reflexive, reactionary, etc etc etc. Sometimes when I want to feel good about myself, I just start throwing around these words like how I used Foucaultian terms in grad school. Makes people think you're smart or something.

Inevitably, these terms will get confused and misused. People will use one term when they mean another, or perhaps not understand the difference between two terms. And that's fine – after all, knowledge is relative. What one word means to you is not necessarily what it means to me. But I won't bore you with critical theory and philosophy today (I always get especially philosophical at 6 am, I have no idea why).

Let's look at a primary example of a word that is often misused or misunderstood conceptually. Fulguralis calls me a word nerd for a very good reason!


Mitigation.

-verb

1. to lessen in force or intensity, as wrath, grief, harshness, or pain; moderate

2. to make less severe: to mitigate a punishment.

3. to make (a person, one's state of mind, disposition, etc) milder or more gentle; mollify; appease.

4. to become milder; lessen in severity.



Disc Priests are the king of damage mitigation amongst the healing classes, and I don't think there's any argument about that. However, I often hear of Druids being referred to as damage mitigators as well, and this grates on my word nerdiness, and does not accurately reflect the power of the HoT. If you say that Druids are damage mitigators, then it could be interpreted that a Disc Priest + Resto Druid is a poor healing combo for a ten man raid. This is absolutely untrue – Disc Priest & Resto Druid is a fantastic ten man healing combo.

I have been unable to find a term that adequately describes the purpose and power of the Druid HoT. The word for Disc Priest is, of course, mitigation, but I cannot conceive of a proper alternative for Druids. I understand, therefore, why people often refer to them as mitigative (lawl I will not be put off by that squiggly red line!).

The power of mitigation healing is that it reduces the impact of a big burst of damage, smoothing the incoming damage out a bit, taking off the peaks of pain. HoTs have this same power, but in a different way. Mitigation smooths out the incoming damage. HoTs smooth out the health pool. They result in similar effects, but go about it in different ways. Both Disc Priests and Resto Druids are "smoothers" if you will – but they are inherently different in their processes, and misunderstanding the difference can be fatal.

The fundamental difference between the two is best described in an example.

Let us say, for the sake of argument, that you have a tank with 35k health. This tank takes a hit of 37k damage, and consequently dies. A Disc Priest can actively prevent this by using one of their many mitigative abilities – be it Power Word: Shield, Pain Suppression, or perhaps a well timed Divine Aegis proc. These "mitigation" abilities are, in effect, temporary hit points that will be absorbed before any of the actual damage. If I pop a 5k shield on the tank, I have effectively increased their health to 40k, albeit temporarily. This is enough to allow them to survive that hit.

A resto druid cannot give that tank temporary hitpoints. However, if my Penance is on cooldown, a Resto Druid can do something that I cannot. What if, right after that tank takes that 37k hit, and is down to 3k health, he continues to take melee damage? With his health so low, and all my cooldowns blown, he could die before I get my Flash Heal cast off. But if he has HoTs on him, he will have health trickling in that may be enough to keep him alive between the time that he took his giant hit and the time that my Flash Heal or Greater Heal lands. THIS is the power of a Resto Druid.

Of course, in the effort to find the right word for teh HOTNESS that is a resto druid, the Twitterati came out and threw me a variety of potential words to meet my demands. None of them were perfect enough for me, but some of them were pretty epic.


Cadistra and Angelya suggested "lifestream".

Angelya again: Trickling?

Me: Trickle top-offing?

Sheqeri: Increased effective health?

Dristanel: Flailing? Foundation HoTs?

Matticus: Health gappiness?

Nibuca: Hottification? Pre-cognitive burst smoothing? Bursty effective armor displacement stamina throughput druid mob tree? (I get this strange sensation as if she were almost teasing me...)


Wonderful suggestions, eh? But I do believe that Deyndor takes the prize for the best suggestion of all time: Colander Heals. (I made sure I spelled it right this time! Ever notice that my spelling errors are mostly limited to double consonant words?) Do you have a difficult time conceptualizing Colander Heals? Well, LET ME DRAW YOU A PICTURE



Making Sense of the PTR Notes
As I'm sure you know, late on Friday Blizz released a fresh PTR build, along with the PTR notes to go with it. Normally I would copy and paste all the notes for you folks at work, but I'm going to assume you've already read them, since you had the whole weekend! You can find the forum post by Zarhym here:

The major things addressed in the PTR notes themselves are:
  • Massive PvP and Battleground changes.
  • Death Knight tanking improvements.
  • Changes that allow some DoTs to crit.
  • Modifications to how some buffs proc and their duration.
  • UI changes for the AH.
  • Dungeon Finder tweaks.
  • Quest tracking tweaks.
  • Frost orbs become a form of currency!
  • Removal of some profession cooldowns.
There's a lot of things covered in these notes, but I'm going to focus on the issues that affect PvE healers.

First off, I'm crossing my fingers that the buffs for Death Knight Tanks will make it a lot easier to keep them alive. In addition to buffing some of their threat generation abilities, Will of the Necropolis may be losing its cooldown and the limitation on the size of damage that can trigger it. Why is this important to healers? Because I can tell you from experience that healing DK tanks can be really stressful due to the amount of spiky damage they take. Anything that helps some of their damage mitigation cooldowns is a good thing for healers. I don't play a Death Knight, so I don't know how much of a buff it really is... but if the changes help DKs maintain control of mobs, that will hopefully also be a help for healers.

A lot of buffs are being changed in ways that may seem pointless. For instance, let's look at the change for Disc Priests:

"Renewed Hope: Now has a 60-second duration, up from 20 seconds, but a 20-second cooldown."

For most of you, that may seem like a silly change that won't actually make any difference. In practice, it won't - however the goal is to make these proc based buffs have 100% uptime, and hopefully to make a small improvement in performance, with less combat log repetition.

From GC:

Basically, they are balanced around more-or-less 100% uptime now. We think talents of the variety when X crits, now you can do Y are cool, but these auras really weren't in that category anymore. They were just cute ways of getting a passive buff up. Nobody tended to think Leader of the Pack was boring because it was just on all the time.

Removing the constant application and removal of these buffs (through both the passive aura and the range increase) might improve performance a tiny bit, will clean out your combat logs (which actually improves performance too), and reduce the UI and in some cases spell effect spam, which might make combat a little more easier to understand.


We'll see if it really makes any difference.

I'm pretty pumped about the Renewed Hope change, because if you are a tank healer, as a Disc Priest,
and you aren't spamming shields, it's not uncommon to forget a shield here and there, and not have 100% uptime on Renewed Hope.

Actually, Dawn pointed something out that I completely didn't know... something about Mages getting a spellpower boost when they have a shield on that absorbs damage? And how that's getting changed? I didn't even know Mages got a boost in the first place. I'm a bad priest to my arcane mage :( Havoca, why didn't you TELL ME?





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Public Shaming... of Myself.
If you're reading this, you may be under the misconception that I am a nice person.

As of last night, know that you are officially wrong. I am a horrible, mean, cruel individual.

I wasn't always like this. I have always strived to be kind and courteous, generally warm and helpful. But something happened last night that opened my eyes to the fact that I'm not nearly as nice as I thought I was.

Up until the Naxx raid Ful threw together last night, my worst epic mistell story was the time I was talking back and forth with a friend of mine about song lyrics. I was singing Meatloaf to him... in caps. Because, you know, that's what I do. Somewhere in between "I'D RUN RIGHT INTO HELL AND BACK" and "OH YEAH I WOULD DO ANYTHING", my GM whispered me to ask me a question. I was not paying attention. He got the last few lines of the chorus. "..."

See, now, that's a slightly embarassing, but generally fairly hilarious mistell. You can't tell me you wouldn't find that funny, because I absolutely won't believe you.

Now, let's move to last night. After a humiliating, horrendous, and exhausting class at the YMCA in which we were required to work out in the middle of the main hall with all the kids from all the classes gawking at our jiggly selves, I came home, and Fulguralis was putting together a group of his guildies for the weekly raid quest, which was Anub in Naxx. Easy sauce. He asked if I wanted to join, so I said sure, he said invite your guildies, so I did, and suddenly we had 11 people. So he figured, what the hey, and decided to do it on 25 man with as many random friends we could throw together, even if it wasnt a full 25. It's just Naxx. None of us really cared about raid comp.

One of the girls who joined us is someone who may not be a very good player, but she is one of the sweetest, friendliest girls I've ever met, and she is in a friendly guild run by some very dear friends of mine. When I've run 5 mans with her in the past, we've had to be very careful to explain things clearly to her, and she seemed to really struggle on a lot of fights. A guild member had told me in a whisper once that he thinks she might be slower due to some medical issues, but I don't really know much about it. I don't think she'd ever been in Naxx, but none of us had any problem with carrying folks through, so I invited her to join us anyway while Ful got everyone settled and buffed and ready to go - she could probably get some loot upgrades, and it would be fun for her. I know she doesn't ever get to see any raiding content, and this was a good chance for her to do so in a low stress environment, where no one is giving her a hard time if her DPS is low.

I was the one who invited her in, but Fulguralis was leading the raid. I knew that most people would know the Anub fight, but she probably would not, and I wasnt sure if Ful planned on giving a boss explanation. It's not a hard fight, but it can be tricky and confusing if you dont know the fight at all, and I wanted to make sure she was at least told the basics. I was also in a ridiculously shitty mood.

So I sent Ful a tell that essentially said "Player x is borderline retarded, so make sure you explain the fight clearly to her".

Except it didn't go to Ful. I'll just let you guess who the whisper went to.


This is the part where some people might say "you know, there are add-ons that can help you avoid that." Or maybe you might suggest ways I could have played off what I said like a joke, to make it seem like I meant something else. Perhaps you may even be someone who will tell me exactly how shitty a thing that was to say, no matter who I said it to - and you are right, and I know it.

Nothing, and I mean NOTHING, will change the fact that it actually doesn't matter who I said it to. It doesn't matter if it's even slightly true either (which I don't even know) - because I meant it in a mean way, and I said it like it was perfectly natural for me to do so. There are no excuses for it. Would I have considered what a horrible thing it was to say if I hadn't sent it to the very person I was trashing? Probably not.

What kills me is that I never say things like that. I may be snarky at times, or make cracks at other people's expense, but it's usually because they are being rude to others, or someone who will dish it right back to me. But the thing is, neither of those aspects apply to this girl. She has never been anything but friendly, goofy, kind and warm to me and everyone else. I genuinely do like her, and if I didn't, I would not have invited her to join Ful on the raid he was running. She has never done anything to deserve that. I would even prefer to try and pretend that I was whispering Ful to give him a heads up out of sympathy for her or something... except even THAT (which is still patronizing) is untrue. Plain and simple, I was being a bitch. Trying to pretty it up and make it sound less awful than it is is just further insult to her.

I wish she would have ripped me a new one. I wish she would have told me off, and put me on /ignore, and told the whole guild what an awful person I am. She would have been well within her rights. But what makes me especially ashamed... is that I think she hears that kind of crap all the time. Her response was "Hey now, it's not like I'm drooling all over my keyboard!" and she laughed it off. When I told her how unbelievably sorry I was, and that it was an awful thing for me to say, she tried to make ME feel better. Which of course means that I just feel worse. Good.

I listen to people all the time complain about some idiot in their heroic pug... someone who makes a stupid choice in talents, or cant hold threat, or any other myriad of poor player choices. I hear people insult them and call them names. And I think of her, in an heroic PuG, and the kind of crap people might say to her because she struggles sometimes to play this game that she still loves.

And then I think about the fact that I just became one of those people I hate.

I doubt she will ever see this post, or know just how dreadfully sorry I am for being that person. I doubt she will ever warmly greet me again, though I know she will never be rude. And no matter how many times she may struggle through a fight, I will be the one who lost most - because as a human being, she proved tonight to be much more superior to me than I thought I was to her.
Healer Help?
I don't really like meta-blogging, but I wanted to make a quickie post offering help to new bloggers.

If you start up a new blog about healing (any class!), please feel free to shoot me an email -> missmedicina at gmail dot com, leave me a comment, whatever you like if you want some advice or help. I will be more than happy to give you any advice, or tell you where to go to get started, or help introduce you to folks on twitter, etc.

I was thinking that once a week I might make a post linking to, and introducing, new healer bloggers. But that will likely mean I need folks to let me know when they find new ones, or when they start new ones.

For instance, I've been emailing back and forth a lot this week with a new Disc priest blogger who writes over at Pain Suppression. Sheqeri has just started, but you can catch him on twitter, and he's got some good posts up already, including a really interesting one on a Class big brother/big sister program, which I really like!

Insert witty concluding line that likely requires a lot more coffee in my system in order to do properly.





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Where Nerd and Geek Meet
I think every nerd/geek/dweeb/weirdo/emoelf/libertarian has different interpretations of the definition of certain words that define us within our hobbyist cultures. I'll share with you my personal definitions for the first three (read: these are tongue-in-cheek descriptions), but I won't touch the last three with even my Maghari Chieftain Staff, nor will I divulge to which of the last three I belong. Mwahaha.

  • Nerd: Academic and abstract minded. Could sit alone for an entire day merely "thinking". Could argue semantics for hours on end, and quite possibly does this very thing as a hobby. Often found with their nose in a book, or debating Foucault with Marxists. They get excited about dictionaries... or possibly very angry when they disagree with the definitions. Examples include: Your English teacher from high school. Your Statistics professor from uni. Hermione Granger. Yours Truly.

  • Geek: I attribute this noun to the "hobbyists". In this context: gamers. They have a hobby that they have integrated, or want to integrate, very deeply into their daily existence and lifestyle. They may become increasingly active in various "sub-cultures" would can encompass a wide variety of things. A geek is not defined by what their hobby is, but rather their attitude, devotion, and excitement regarding their hobby. Examples include: Most Likely Everyone Reading (or writing...) This Blog. Trekkies. Roleplayers.

  • Dweeb: Someone who is an outsider due mostly to poor social skills. Examples include: Steve Urkel. Nuff said.

Sorry, none of my fascinating MsPaint diagrams this time.

An individual can be more than one of these types of people. For instance, most dweebs are also a geek or a nerd. Many bloggers are a combination of Geek and Nerd. I definitely fall under that last particular combination.

When I was in grad school, I was surrounded by non-geek Nerds, and I couldn't stand it. There were plenty of dweeby Nerds, which I don't particularly like. I love geeky nerds. See, a nerd can get so caught up in the abstraction of concepts, in Academia, that they lose touch with people who aren't nerds. Too many develop a superiority complex, because they believe they are more intelligent than non-nerds. The dweebs just kept shuffling awkwardly when I tried to buy them a beer whilst gawking at my chest.

But see, a Geeky Nerd takes the excitement that comes from their innate geekiness, and directs it toward a subject often determined by their nerdiness.


I loved studying Classics when I was surrounded by Latin geeks, because we would giggle about silly jokes like "Semper ubi sub ubi! teeeeeeheeeeeeeeeee!!!" and fritter away our time debating about how to translate "amo" in a Catullus poem, or snickering about Roman graffitti that consisted merely of the words "ARMA" next to a naughty scribble. If you understood any of those three references, and giggled yourself, congratulations. You're a GeekyNerd. I have a tattoo on my back that says "Odi et Amo" because I wanted to be a Latin teacher... and what's cooler than a Latin teacher with a Catullus line imprinted on their back, right? RIGHT? I love it, so I live it.

Because of my particular personality combination of Geekiness and Nerdity, I absolutely adore literature about philosophy and psychology of gameplay. I discovered this great website for a PhD candidate at Washington State University (Christopher Ritter), in which he writes a blog about his topic of interest ("videogames as cultural texts"), as well as discussions surrounding his dissertation. From his "About Me" page:

Essentially, I approach videogames from the viewpoint of contemporary rhetoric, seeing them as cultural artifacts whose design reflects ideologies that are currently bouncing around U.S. culture. The videogames that really catch my eye – and suck up my time – are Massively Multiplayer Online Role-Playing Games (MMORPGs), because they’re both texts  and social spaces, and so studying them involves simultaneously unpacking how they’re designed and how they’re received. My dissertation will focus on the rhetorics of individuality in World of Warcraft.

But I was hooked when I saw his pictures from PAX09.

Those of us involved in the gamer community can be pretty defensive and protective about our hobbies. Most of us are accustomed to occasionally being referred to as some form of an "outsider". So, it's nice to read analyses from someone who is "one of us", even if I don't necessarily agree with all his conclusions. If you are interested in that space wherein Nerd and Geek meet, check out Ritter's page, and feel free to send me links to other things you've read that you enjoy as well.



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