Aaaaand.... the talented stuff.
Mastery Passive Talent Tree Bonuses
Most of this is actually old news, since Blizz used Priests as an example earlier when trying to explain how mastery would work.
For Discipline:
For Holy:
Blizz is really pushing the HoT mechanic for Holy Priests. I've noticed this more and more throughout Wrath. Druids are no longer the sole provider for good strong HoTs, but they are still the best. To be honest, as someone who enjoys running around with lots of Druids, I'm not very keen on it. There's such a thing as too many HoTs, as far as I'm concerned.
For Shadow:
- We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing.
- We want to improve Holy for PvP healing. One way to do this is to make sure that Heal's throughput is similar between both specs.
- We want to improve Shadow for short fights and reduce its susceptibility to school lockouts.
- Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
- We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
- Since the Shadow tree has a lot of passive damage-boosting abilities -- something we're trying to avoid in Cataclysm -- we will need to replace several of the tree's talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike's cast time.
- Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn't variable depending on group composition.
Mastery Passive Talent Tree Bonuses
Most of this is actually old news, since Blizz used Priests as an example earlier when trying to explain how mastery would work.
For Discipline:
- Healing (this will increase your healing power)
- Meditation (this will increase your mana regen)
- Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier.
For Holy:
- Healing (this will increase your healing power)
- Meditation (this will increase your mana regen)
- Radiance: Your direct heals add a small heal-over-time component to the target.
Blizz is really pushing the HoT mechanic for Holy Priests. I've noticed this more and more throughout Wrath. Druids are no longer the sole provider for good strong HoTs, but they are still the best. To be honest, as someone who enjoys running around with lots of Druids, I'm not very keen on it. There's such a thing as too many HoTs, as far as I'm concerned.
For Shadow:
- Spell Damage (This will increase your spell damage... duh)
- Spell Crit (This will increase your spell crit... duh - but... why crit instead of haste? hmm)
- Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like "Shadow priests" before they obtain Shadowform.
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Bring back shadow orb thingy that the old troll priests had, with their talented 10% chance to stun. Not Blizzard, I mean you, Miss. Bring them back.
I think Purple Water Shield is exactly the visual we'll see. Pre-WotLK, Troll priests had the Shadowguard spell, which used the purple water shield mechanic. It was basically like Lightning Shield - it did damage to attackers. Turned out to be pretty decent damage in aoe fights when bosses would constantly hit you with stuff. Of course, this was back when Shadowpriests would take any DPS boost they could get.
Long story short, I'm looking forward to the return of that image. I always enjoyed the somewhat more primal look it gave my troll priest.
"We want to improve Discipline's single-target healing capacity. One key is to make sure shielding isn't always a more attractive option than healing."
I thought that Blizzard said they wanted to encourage all healers to be viable to heal anything. No "specific" tank healers or no "only" raid healers?
Did I misinterpret that or was it classed base or am I making it all up?
I don't think they're trying to take out raid viability for any role. I think they're actually leaning toward homogenization of "Healers" who can keep up a tank or cover the raid while focusing on diversifying the methods of doing so.
To me it seems that they're expanding our healing so we have more healing options rather than reducing our bubble-ability, and if this is the case I'm very happy about it.
I'm disppointed that the shadow orb thing just makes you think of shamans instead of the old priest spell shadow guard, as mentioned by commenters before me. :p
Picture of my troll lady modelling the spell for WoWhead!
http://static.wowhead.com/uploads/screenshots/thumb/70357.jpg
Too bad it got removed...
I'll believe we'll be getting Power Word: Barrier, when I see it in-game upon release.
If you remember... Blizz said we were getting PW:B with Wrath, and look how that turned out.
Personally, I think the plans for Cataclysm sound cool... but keep in mind quite a bit of this may not even make it through the Beta.