A couple of things to point out about the
patch notes (if they are going to go through all the effort of posting the new patch notes on the forums, why don't they update the site while they're at it? Is it more difficult to do or something? Hmm). Also, for those of you who are slightly newer readers, please note this is not the full text of the patch notes. I simply pull out all the healer relevant information. I will also include shadow priest relevant info at the very end.
I was going to provide wowhead links to all the spells, etc, but then you wouldn't have seen this post for another six hours, so screw that.
For those of you who use macros, please note:
"Symbol “@” added as a synonym for “target=”;. For example, “/cast [@focus] Flash Heal”.ShamanOrc and troll shamans now have their own unique totem art!
- Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
- Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes.
- Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.
Shaman Bug Fixes- Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing.
- Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.
- Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target.
- Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell.
- Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem.
- Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.
Druids- Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
- Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
- Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
- Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes
- Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.
- Glyph of Rapid Rejuvenation: This glyph allows for the druid’s haste to reduce the time between the periodic healing effects of Rejuvenation.
- Idol of Flaring Growth: Now has a detailed combat log tooltip.
Druid Bug Fixes- Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect.
- Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled.
- Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected.
- Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes.
- Swipe (Bear): Tooltip corrected to display 8 yard range.
- Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.
- Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip.
Paladins- Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
- Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent.
- Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
- Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds.
- Infusion of Light: This talent now causes the paladin’s Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.
- Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
- Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, Damage which reduces the paladin’s health below 20% now cancels the effect early.
Paladin Bug Fixes- Turalyon’s Plate Set: No longer incorrectly reduces the cooldown on Divine Shield.
- Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active.
- Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladin’s party or raid.
- Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
- Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
- Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
- Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs.
- Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage.
- Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell.
- Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength.
- Guardian’s Favor: Corrected a tooltip error in rank 1 of this ability.
- Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself.
- Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability.
- Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects.
- Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
- Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff.
- Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladin’s agility increases (only occurred with low strength and high agility).
- Judgement of Wisdom: Corrected incorrect information in the combat log tooltip.
- Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability.
- Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.
Priests - The change to our bubble means that finally Disc Priests can join in on the Dalaran Heal-Offs and actually have a chance at winning these non-violent duels! Otherwise... not much for us healers.
- Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
- Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.
Priest Bug Fixes- Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priest’s critical strike chance instead of the target’s.
- Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending.
- Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell.
- Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast.
- Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros.
- Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents.
- Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs.
- Spirit Tap: This talent can no longer be triggered by the death of the priest’s Jewelcrafter Stone Statues.
Zomg
Shadow Priest - Please note, for those of you who were expecting Haste to affect Shadow Word: Pain, they actually changed that a couple of PTR builds ago, because they decided that was just a little TOO imba. The only DoTs potentially affected by haste are Vampiric Touch and Devouring Plague.
- Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
- Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
- Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
- Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
- Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
- Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest’s base mana with this glyph.
- Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest’s total spirit for 10 seconds.
Nice!
If anyone needs me, I'll be spending all afternoon rewriting my macros to look more like twitter!
Oh my God, we can SING MOAR!
Hallelujah, Blizzard was listening!
(also watch me comment as the appropriate identity for once...)
Other then the reduced cd on my singing there realy wasnt much for us Priests.
Not that I matters much, I dont have many complaints about my class but a little change here and there is always fun.