Quiet revolution at Netflix
2 days ago
Essentially, I approach videogames from the viewpoint of contemporary rhetoric, seeing them as cultural artifacts whose design reflects ideologies that are currently bouncing around U.S. culture. The videogames that really catch my eye – and suck up my time – are Massively Multiplayer Online Role-Playing Games (MMORPGs), because they’re both texts and social spaces, and so studying them involves simultaneously unpacking how they’re designed and how they’re received. My dissertation will focus on the rhetorics of individuality in World of Warcraft.
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