I'm ready for Turducken!
Tomorrow I leave for Tejas for Thanksgiving with my family. I love my family very much, but since I don't see them very often, it's a bit of an overload when I do.

So normally this would be the part where I would say "Posts may be sporadic until Sunday when I get back into town!" but... who am I kidding? I'll likely look for any excuse to get away for some time to post on my blog. I felt I needed the disclaimer anyway.

Today Matticus gave me some link love, which was a nice thing to wake up to after getting dumped. Sniff. Yesterday he mentioned something on Twitter that I thought was pretty interesting, and I wanted to pass it along to you guys and see what your thoughts are!

Do you think 25 man Sarth 3D is easier than 10 man Sarth 3D?

Having not yet accomplished either 3D, I don't feel as though I'm really able to say one way or another - however it would not surprise me if I found 10 man to be harder, because so far, that has in fact been the case for me. Less buffs = more mana challenges. However, I don't know how much this would apply for hard modes.

For those of you who have that 3D achievement, what say you?

Want to follow me on Twitter and hear all about how I'm eating gumbo for t-giving? Well I'm all super secret in my protected tweetness as Elimeny, but shoot me a message or leave me a comment here, and we can make sweet tweets together!

And maybe then I'll even explain what a Turducken is for those of you far too sophisticated to know ;)
13 Responses
  1. Shintar Says:

    Well, we did 25-man Sarth+3D before Ulduar came out. We also tried the 10-man version back then and just failed horribly, so yes, I do think it's harder. Though it might be that it's reversed these days since you "only" need ten competent people to zerg it on 10, but more on 25 (I assume).

  2. Nymarie Says:

    Ummm well...I've only done the 10 man zerg because frankly the 10 man 3D in a pain in the ass. For some odd reason, 25 man 3D isn't quite so difficult and we don't do the zerg (which I suppose is possible).

    By the way, what part of Texas? I've lived in SETX all my life.

  3. Zan Says:

    Turducken: Bird within a bird within a bird.

  4. Anonymous Says:

    If being done the proper way: 25 is rather easier, given that you maintain average skill level of raiders (ie not 10 awesome raiders and 15 braindead tards) - the 25 version provides you with more control to the fight; you can always switch 2 more dps to tank+healer combo and the overall demand on other dpsers is not as high per person as doing the same on 10M.

    Next question is the gear of your raid. From my experience, 10 is harder in 10M gear only than 25 in 25M gear. Then again I'd say even proper 10M in 25M(i245+) gear is trivial. Never been to that though.

  5. Anonymous Says:

    Having done 10man zerg I can tell you that it is purely based on the luck of the fire walls. If your melee have to move there's a good chance you won't beat the second dragon landing which is an insta kill to the raid.

    I haven't heard of anyone doing a 25man zerg but I can imagine it would require DPS with high awareness as with the more people you have in one area the more likely that someone will screw up.

  6. Anonymous Says:

    Having done both versions of this encounter before 3.2 hit, I can fairly confidantly say that Sarth 10 +3 was *the* hardest content in the game at the time. I bet we easily spent over 1000 gold on repairs on this encounter.

    Not only was it challenging, but it required a seriously stacked group, so that all of your synergies were in play. It was hugely easier if you brought a group of casters than if you brought a group of melee (we did ours with melee...we like to be difficult, I suppose). Your 10 man DPS needed to put out 25 man DPS numbers in order to get the damn thing done.

    You needed spot on healers, plus a hybrid (shadow priest or elemental shaman) that could help heal once the second drake landed and the tank was tanking two drakes.

    And here is the kicker for a 10 man encounter...this COULD NOT be done by a guild in 10 man gear. It required 25 man gear to complete. How messed up is that? I was pretty mad when they took these drakes out (disclaimer, I'm in a 25 man guild, but I really, really disagreed with this because it TOTALLY screwed pure 10 man guilds), because there was no chance a 10 man guild, in 10 man gear, had at getting this encounter done.

    I think blizzard recognized the injustice of this and I think this is why there are not special 10 man achievements for doing things without the use of 25 man gear.

    So...I suppose, yes, I think that the 10 man version was much harder than the 25.

  7. Anonymous Says:

    er...*now special achievements.

    Stupid fat fingers =(

  8. Christina Says:

    *waves from the family home near Houston

    We still can't do Sarth 3D in 10 man.. so I'm going with 10 man. There's more room for error in the 25 man, and more options for group composition.

  9. @Shintar

    That's a very good point - I wonder how different the experience would be in the best stuff you can get pre-ulduar versus what you can equip for it now.


    Ooo another Texan! I'm in Conroe for the weekend, but I lived in Houston for a big chunk of my childhood, in Spring, and my extended family is from Lake Charles, Louisiana.


    YOU WIN!!!! Chicken in a Duck in a Turkey!


    True, true - definitely a different experience now than it was before Ulduar came out, let alone ToC.


    That's interesting - I hadn't thought about the influence of the fire walls on the melee. Maybe it would be easier with more ranged.


    So far that seems to be what everyone else is saying as well regarding the gear, but you made a really good point. It's a lot easier now, but i can't imagine how much harder it would have been in the best gear available pre-Ulduar. Unless you're Gevlon of course!


    That's what I was thinking too - You have to stack your group very carefully in 10 man.

    /waves from conroe!

  10. Matticus Says:

    The comment was made in reference to the current post 3.2 raiding environment. It's much easier to zerg OS 10 and it can be done with a pickup group. It's much more difficult to set up and organize an OS 25 3D run. It's much more difficult to zerg. I think I've only heard of 1 case where it was done.

    I'll agree though that before Ulduar, the 10m iteration was difficult. But right now, the 25m requires more technical work by a raid before Sarth falls over.

  11. Nymarie Says:

    I was in Conroe last weekend! I have several friends there.

  12. Zan Says:

    *Kazoo Fanfare.* Yeay.

    I'm in Texas too, kinda... I'm not sure Austin really counts.

  13. @zan

    austin definitely counts. It's the pretty part of Texas. My sister lives there and austin's pretty great.

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